We have a new demo with a new main game mode...and we think it is pretty good!
We’ve changed the main game mode to fix some issues we’ve had with pacing and scale of the gameplay. The main game mode changed in 3 main ways: 1) Smaller Path Systems 2) Zones 3) Portal keys.

1 . Smaller Path Systems
This allows us to focus on smaller region zones with the ability to to be scalable in a way that was not possible before. Previous map size was a little overwhelming and reduction to size makes planning your voyage feel more strategic.
2. Zones
In addition to smaller path systems we also have made each system contained within in its own zone. As the player goes from zone-to-zone, this will allow us to tweak the global rules to keep the format fresh and exciting with each play. Re-playability which has always been at the core of our game design and the core of roguelikes.
3. Portal Keys
Find the key to open the portal to the next zone. We found that this classic game design mechanic worked really well with our systems and thematically was great for a pirate treasure hunt.
Other new developments: New Cards
Building up the deck building itself! More on this next post.
As always, a big thank you to those who have cheered us on and given us feedback throughout our development.
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