Hey everyone!
Another two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.
This time, we focused on making character movement feel more natural and pleasant:
we added Inverse Kinematics so the feet actually touch the ground,
and adjusted movement speeds in different states to make everything smoother —
whether you're in the air, underwater, or under effects like slow or hypnosis.
We're continuing to enrich the world with new content:
zone loading has been implemented to make transitions between areas seamless,
and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.
Thanks for following the development.
See you again in two weeks!
— Mark
