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Patch v0.0.4 Pre-Alpha — Smoother Movement, Seamless World

Hey everyone!

Another two weeks have passed — which means a new sprint and a new internal update: version 0.0.4.

This time, we focused on making character movement feel more natural and pleasant:
we added Inverse Kinematics so the feet actually touch the ground,
and adjusted movement speeds in different states to make everything smoother —
whether you're in the air, underwater, or under effects like slow or hypnosis.

We're continuing to enrich the world with new content:
zone loading has been implemented to make transitions between areas seamless,
and we’ve continued working on atmosphere — with the first ambient tracks and new visual concepts.

Thanks for following the development.
See you again in two weeks!

— Mark