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Trapper Crafting/B&E Update 7.0

Welcome back Trappers! In the latest update I have set the foundation for the new crafting system, which will be completed in the next update! As well as completely revamping the B&E system and adding depth to the gang system. Take a look below to see all of the items added within this game changing update!
-New Crafting menu
-You can convert keys of coke to units of coke & pounds of weed to units of weed
-Coke is now graded in a tiered system based on quality
-Robberies take place in different areas of the city, with each area having different stats (gang presence, police presence, wealth level and area heat level) Each stat influences the outcome of robbery and B&E attempts
-Only pounds of weed and keys of coke can be bought from the plug
-Keys of coke and pounds of weed can be added to the safe and inventory. These items will save you much needed space as they are contained in vacuum sealed packages. Holding items in unit form will take up more space.
-7 new items and all drugs have been added to the B&E system
-New items can be sold at the pawnshop
-B&E system is composed of 6 home archetypes (impoverished home, middle class home, upper-class home, low level trap house, trap house and Gang affiliated trap house) Each home type has different possibilities for what could be found within them
-Homes can be searched a second time with added risk of police messing up your plans
-All gang info can be found in rivals menu
-All gangs have a relationship stat that will dictate how they react to you when you encounter them
-Encounters screen has been updated to reflect all new stats and added a new encounter system to add variety to your encounters
-Fixed bug in distributor leveling system
-Fixed game breaking bug in Gunner robbery follow system and home invasion that caused you to get stuck in battle reaction screen
-Can now meet girl when searching the city