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ItsyRealm v0.7.38
- Fix issue when removing last item in bank tab. The last item would be removed only for that session; if the bank was re-opened, the item would return.
- Improve animation priority for defending/attacking when first engaging in combat. Now attack animations always have priority.
- Improve zweihander "Tornado" special attack animation.
- More tweaks to combat XP at low levels. Base XP from combat level and hitpoints were increased at lower levels.
- Tweaks to resource health (for low level rocks, trees, etc) and resource weights (such as when foraging).
- Fix quest progress notification positioning when opened for first time during dialogue.
- Improve undead squid rock attack VFX. The rock follows the path to the target in an arch and now there's an explosion of planks!
- Fix undead squid always facing right, even when moving left.
- Make combat status HUD target info click-through.
- Make charcoal easier to click.
- Remember stance between sessions.
- Remove XP from casting combat spells.
- Debuff Isabelle. She now has tier 5 defense and her health was reduced from 100 to 50.
- Improvements to Snipe and Corrupt special attacks to prevent hitting 0 damage.
- Improve GC pressure in UI caching on macOS.
- Only use UI caching on Apple Silicon macOS builds.
- Tweak debug mode. Now debug mode doesn't show details in top right by default and puts less pressure on the garbage collector.
- Debug mode tracks total memory usage over time now (every 10 seconds and when moving between maps), dumping it to a CSV file in the save directory.
- Add 'debug plus' mode which also measures memory usage of specific systems. This has a huge performance penalty.