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ItsyRealm v0.7.38

  • Fix issue when removing last item in bank tab. The last item would be removed only for that session; if the bank was re-opened, the item would return.
  • Improve animation priority for defending/attacking when first engaging in combat. Now attack animations always have priority.
  • Improve zweihander "Tornado" special attack animation.
  • More tweaks to combat XP at low levels. Base XP from combat level and hitpoints were increased at lower levels.
  • Tweaks to resource health (for low level rocks, trees, etc) and resource weights (such as when foraging).
  • Fix quest progress notification positioning when opened for first time during dialogue.
  • Improve undead squid rock attack VFX. The rock follows the path to the target in an arch and now there's an explosion of planks!
  • Fix undead squid always facing right, even when moving left.
  • Make combat status HUD target info click-through.
  • Make charcoal easier to click.
  • Remember stance between sessions.
  • Remove XP from casting combat spells.
  • Debuff Isabelle. She now has tier 5 defense and her health was reduced from 100 to 50.
  • Improvements to Snipe and Corrupt special attacks to prevent hitting 0 damage.
  • Improve GC pressure in UI caching on macOS.
  • Only use UI caching on Apple Silicon macOS builds.
  • Tweak debug mode. Now debug mode doesn't show details in top right by default and puts less pressure on the garbage collector.
  • Debug mode tracks total memory usage over time now (every 10 seconds and when moving between maps), dumping it to a CSV file in the save directory.
  • Add 'debug plus' mode which also measures memory usage of specific systems. This has a huge performance penalty.