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ItsyRealm v0.7.55 - Brand new tutorial!

Big Things

  • Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
  • Brand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
  • Improvements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
  • Improvements to high DPI on Windows and Linux. Should be a lot more playable!
  • Combat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.
  • Improvements to network latency in online play.

Small Things

  • Remember camera settings between play-throughs and after cutscenes.
  • Improvements to particles from different, cinematic camera angles.
  • Fix crash when using Prisium's Wisdom prayer.
  • Tweak lighting in Mt. Vazikerl mine.
  • Initial work on Mt. Vazikerl mountain.
  • Smoothen player rotation when flipping from left/right. (Really a side effect of performance optimization but it looks good!)

Tiny Things

  • Improvements to cannon firing logic.
  • Fix broken skilling animations.
  • Fix Hexagram projectile being too big.
  • Fix PlaySound causing stuck animations.
  • Behemoth now yeets the player.
  • Slow down mimic attack speed.
  • Don't spawn barrel mimics on Behemoth. They get tossed anyway!
  • Clamp Nuke to bottom for tall NPCs.
  • Fix broken scaling mechanic of Ice Barrage.
  • Fix decapitate projectile.
  • Fix minor issue with projectiles moving quickly.
  • Fix potential garbage values in camera properties under certain circumstances in cutscenes.
  • New weapon cooldown calculation. Should have no effect on DPS.