


Big Things
- Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
- Brand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
- Improvements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
- Improvements to high DPI on Windows and Linux. Should be a lot more playable!
- Combat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.
- Improvements to network latency in online play.
Small Things
- Remember camera settings between play-throughs and after cutscenes.
- Improvements to particles from different, cinematic camera angles.
- Fix crash when using Prisium's Wisdom prayer.
- Tweak lighting in Mt. Vazikerl mine.
- Initial work on Mt. Vazikerl mountain.
- Smoothen player rotation when flipping from left/right. (Really a side effect of performance optimization but it looks good!)
Tiny Things
- Improvements to cannon firing logic.
- Fix broken skilling animations.
- Fix Hexagram projectile being too big.
- Fix PlaySound causing stuck animations.
- Behemoth now yeets the player.
- Slow down mimic attack speed.
- Don't spawn barrel mimics on Behemoth. They get tossed anyway!
- Clamp Nuke to bottom for tall NPCs.
- Fix broken scaling mechanic of Ice Barrage.
- Fix decapitate projectile.
- Fix minor issue with projectiles moving quickly.
- Fix potential garbage values in camera properties under certain circumstances in cutscenes.
- New weapon cooldown calculation. Should have no effect on DPS.