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ItsyRealm v0.7.48

Big Things

  • Add Vizier's Rock palace dungeon. This introduces a mine for caesium, coal, and some low level ores like iron. The key to mine caesium can be obtained, but I wonder who might have such a key... (*cough* here's a hint: drops were added to Vizier's Rock guards & knights *cough*).
  • Optimize particles considerably. Now particle-heavy areas will cause less lag and fewer freezes.
  • Add secondary fishing drops, like bugs, treasure, and garbage. Happy fishing!
  • Greatly buff ancient karadon drop table.
  • Add blackmelt bass (tier 30 fish) to Blackmelt lagoon.
  • Add lightning stormfish (tier 35 fish) to Ruins of Rhy'silk.

Small Things

  • Add drop tables to rats & trash heaps.
  • Add gems to mining tables.
  • Gate door to mysterious courtyard with one ancient karadon killcount. Now you don't have to kill the ancient karadon every time.
  • Add shortcut to ancient karadon (sewers floor 3).
  • Rebalance Sewer Spider Matriarch. Her offenses (from level 100 to level 55) and defenses were lowered. For example, now she maxes around 20 damage with Gravity.

Tiny Things

  • Make vicious chickens of Blackmelt lagoon less spammy.
  • Fix issue with Blackmelt lagoon water.
  • Fix minor issue where rats would try and engage beyond their chase distance, causing spammy messages.
  • Reduce value of burnt coelacanth.
  • Combine all XP gained during a single tick to a single "XP pop-up" over a character. This prevents duplicate XP drops from fishing, mining, etc.
  • Remove delay from burying bones.
  • Tweak XP & requirements of bones. All bones are stackable now, too.
  • Add firemaking requirement to guns and ammo. You also gain firemaking XP for making guns and ammo.
  • Improvements to Vizier's Rock knight idle logic. They will only attack the player if the player is actively attacking another knight. If you kill the knight or dis-engage before dealing the first blow, the other knights will leave you alone.
  • Fix issue where too few secondaries were obtained from mining and fishing.
  • Fix typo in Rat King description in Boss Log.

Behind the Scenes Things

  • Don't crash if drop tables are malformed.
  • Improvements to the logic for water valve / water surge doors. This was necessary to make going from the floor 3 shortcut back to the first floor possible.
  • Improve logging and error messaging in various places where it was needed, such as the map editor and GameDB.
  • Attach analytics device ID to crash reports. Remember, you can opt-out from analytics in the options screen on the title screen! (You cannot opt out of crash reports).