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ItsyRealm v0.7.33

  • Added Super Supper Saboteur - the first branching quest! Help Chef Allon prepare a carrot cake for the Earl while keeping an eye out for a possible assassin.
  • Fix some issues where target facing was being overriden by pathing.
  • Tweak weapon speeds of medium- and slow-speed weapons, like staves, zweihanders, maces, etc. This brings them more in line with archery.
  • Improve skill guide buttons by showing what action the requirements corresponds to, like burning logs vs chopping logs.
  • Fix quest status color in Nominomicon when switching between quests.
  • Fix instancing bug when only one stale instance remains (the stale instance wouldn't be collected).
  • Across the board XP balancing from combat and skilling.
  • Close dialogue box immediately if there's no more dialogue. This was worked around in the past, but now this added functionality makes writing dialogue sequences easier.
  • Prevent player from starting quest without meeting requirements.
  • Show quest rewards as a part of the "Accept Quest" dialog.
  • Fix level-up notifications to not overflow the text beyond the borders of the notification box.
  • Improve error handling when initializing the GameDB. This only affects development.
  • Improvement to fancy cooking window: 1. made the window bigger; and 2. show ingredients that are depleted in the pending recipe (this prevents items from jumping around).
  • Add food made from recipes to default food tab in bank.
  • Add "churn" (milk-o-matic) to Rumbridge Farms. Turn milk into butter! (And more in the future.)
  • Add carrot cake recipe.
  • Add cooking actions to fruit.
  • Rebalance fruit requirements. Now most fruits top out around level 50-60 at most.
  • Added support for NPCs following the player between maps and instances.
  • Fix issue with player pathing towards a moving peep when engaging in combat.
  • Add dandies and undead dandies to Leafy Lake.
  • Don't move progress notification window when dialog box is open. Before, the quest progress notification would obscure the player and NPCs they were talking to.
  • Fix issue where actor and prop state wasn't differentiated between properly in dialogue box.
  • Add more logging around mashina state transitions. This helps debugging.
  • Add eggs to chicken drop tables.
  • Add milk option to cows.
  • Allow performing actions on a MapObject as well as the base Resource from the inventory 'Use' feature.
  • Allow customizing constraints panel in code.
  • Added screenshake to Earthquake power.
  • Don't swap stackable items of the same type (specifically same item ID) when equipping.