Add keybind to continue dialog. Defaults to space.
Improve examine text to go into chat box and make tooltip show longer.
When failing to cut a tree, mine a rock, or fish, don't say 'any tool' of a specific type is allowed if a single specific tool is required to gather the resource.
Update who Isabelle bought her island from; she now bought it from Earl Reddick of Rumbridge.
Make kiting easier. The player will have a delay (about two seconds) before being dis-engaged from an opponent if it's unattackable (e.g., out of range or line of sight blocked). If the player is unable to reach the opponent and stops moving with keyboard controls, they will try and walk towards it to resume attacking again (once they are within range).
Bug: don't interrupt combat in certain situations when walking using controls.
Increase player speed to 10 units; decrease default creep speed to 5 units. (These units aren't easily converted to tiles/second or meters/second for example, but they can be compared; the player will be about twice as fast as all creeps that used the default speed).
Make trees and anvils 'shoot-through'. This means that arrows, magic, and other projectile or long-range attacks will go through trees and anvils.
Update Bessie description. She's a special cow, after all!
Improve quest instructions for Calm Before the Storm. They are less repetitive and more informative now.
Prevent scroll bar from overlapping item icons in crafting window.
Speed up bows. Shortbows will fire every 1.2 seconds (tied with boomerangs) and longbows every 1.8 seconds.
Rewrote quest code to handle quest branching (e.g., multiple endings or paths). Please note, there may be bugs with the quest log or quest progression in this release. Feel free to report any issues if you can!