Dear nobles,
sadly we will not come through with the playtests in September 2023. We want to show you a lot of new content and that requires time, even though we already have most of it implemented it caused many bugs.
We prefer to spare you from witnessing the lord's space program, e.g. flying guards and catapults, but also many less funny bugs. So that's why we have been working hard.
At the same time the wait will not be long. And that's because Noble's Life demo will become available during Steam Next Fest this fall!
From October 9th to 16th you will be able to check out how the game is doing. You do not have to sign up for it, all you have to do is to find the game on Steam, download the demo and play.
Moreover, we are not backing out of the playtests!
We hope that during the festival we will once again gather a lot of valuable feedback on how to improve the game. That is why we are planning to hold the playtest at the end of the year or right at the beginning of 2024. We are nonetheless hopeful that we will manage to organize them this year.
What is in the demo?
We can also write more about the content of the demo which coincides with what we wrote about the content for the second playtest.
We are going to show you a big part of the third round (third month), so those who have already played will see the continuation of the game, and those playing for the first time will have access to more content right away.
There will of course be, as described in the previous DD (Dev Diary#14 - City exploration and playtest plan), a city to explore. Besides illustrating the consequences of your decisions it will also contain various interactions, some smaller, some bigger.
Additionally we have added multiple minor functionalities. From ones that give you more control over the audiences, through resource magazines, to a letter writing system.
We are constantly polishing the graphics and the equally important audio. In this version, sadly, there is no dubbing (although we are working hard on it!), but there will be much more to hear in the game.
When it comes to the visual design we have made considerable changes. A lot of attention was devoted to the animations to make the characters more lifelike and some events more realistic. We changed the lighting, improved hundreds of models, including the characters' faces.
We are still far from a final version, but much has improved since February. See for yourself in those two short gifs that are showing the current state of the game:


P.S. We know the quality of the gifs is like recording with a potato, but Steam heavily limits file size. Please visit our Twitter/X where we've uploaded it in better quality.
We are going to write more about the presence of Noble's Life at the festival by the end of the month.
We are both excited and a little nervous about this more prominent presentation of the game, but we still hope that you will enjoy it!