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Development update

You are probably wondering how long this update will take since I decided to make the transition from Unity to Unreal Engine.

Well, there is still a lot of work to be done, but the essential features are already ready.

Indeed, the interface with the chess engines has just been ported and I've made good progress on the position editor.

So the wait shouldn't be too long. I should point out that I'm not starting from scratch, and that I can reuse almost all the features I developed with the Unity version.

It's still too early to say whether performance is up to scratch, as I haven't yet imported the PGN files, but I've been able to identify improvements to be made, as often happens when you rewrite your application.

This screenshot shows the main menu and a position on the chessboard. I'm planning to put a first version on the beta test channel soon, so that those of you who want to can try it out.