Player stomp now has its own keybinding (Default: Left click)
The player can now craft a splint
Hospital building in Whitewood is now furnished
Swapped archetypes of the infected and radiated zombies
Adjustments to vehicle handling, etc
Increased volume of player footsteps
Zombie archetype that deals radiation damage in its radius will not deal damage to the player until rad damage is at 0.
Removed vehicle getting damaged by objects (It was annoying, only damaged if hitting AI, which has been increased slightly)
'Rad area' zombie archetype special effect will now check for line of sight to the player. If player is behind a wall that covers the sight of the player, you will not be dealt any rad damage
Fixed 'rad area' zombie archetype special effect still carrying on after death (Damaging the player)
Fix to player spawning (New save)
Increasing radiation protection will now properly control the volume of the geiger counter sound effect
Fixed issue where dying does not stop the geiger counter sound effect
Fixed not being able to damage turrets
Fixed issue with depth of blur
Fixed collision on hospital building
Fixed safe zone UI staying on screen after exiting to main menu
Fixed Cerberus not recognising Cerberus mags when reloading