The contents of this update are as follows:
1: The loading time of all levels has been optimized, it has been greatly reduced
2: The picture rendering speed of all levels has been optimized. Now, even if it runs on a computer with a lower FPS, the picture will be rendered smoothly without sudden jamming
3: The combat system has been upgraded again, including the following improvements:
a: Now when the player attacks, even if unlocked, actor will automatically face the nearest enemy
b: The protagonist can now make more combos, which include two heavy attacks. Heavy attacks can directly damage the enemy blocking with shield
c: Enhanced basic AI, the enemy will now dodge the player's attack. If the player's attack gives the enemy enough reaction time, the enemy will dodge
d: Add the mechanism that players will appear bounced when attacking. When players are attacking, if the enemy is also attacking, according to the weapon distance of both sides, the attacks of both sides may be bounced away
e: Because of the burst fire skill can't move when cast, it slightly increases the damage range
f: A cucumber has been added. Players can have a cucumber to eat once every level. It will supplement half of health
4: Bug repair:
a: Fixed the bug that the boss's kick in the third level would make the player unable to get up. Now the player has enough time to get up
b: Fixed a bug that some ordinary enemies would attack the player with their back when they were close to the player
