Hi, dear friends, the following is the main content of this update:
game features and new mechanisms:
1: The main menu in the game has been recreated. The current main menu includes: level task description and clearance condition prompt, player character attribute, growth attribute and growth direction comparison, character growth page and description, etc;
2: The princess now has a growth type. With the increase of level, she will get the increase of health, physical strength and attack power;
3: Now it will display the protagonist's HP, physical strength and the enemy's HP in a numerical way;
4: The new growth mechanism of the protagonist is added. Now, after wearing different clothes, the protagonist will obtain 9 different growth directions according to the appearance tendency of the clothes. Of course, these growth can be carried out alternately;
--The appearance tendency of clothing will enable the protagonist to obtain different growth values after killing the enemy. If the cumulative growth value reaches a certain amount, the protagonist can obtain rating improvement in different charm directions. From F rating to SS rating, it will gradually strengthen the protagonist's ability in one aspect;
--Changing clothes will only affect the growth of the protagonist's rating in the corresponding direction, and the obtained growth will not be lost due to changing clothes;
5: The skill casting mechanism is changed from simply waiting for CD time to consuming excitement value. If the protagonist makes an effective attack in any way, the sword in his hand can obtain different levels of excitement. As long as the excitement is full, the skill can be released;
6: The princess's counterattack mechanism is newly added. When the player blocks correctly and dodges perfectly in real time, there will be a counterattack time, allowing the player to make a powerful counterattack, and the counterattack will not consume the protagonist's physical strength;
--(in locked state) left and right front dodge can trigger 3-stage rapid counterattack;
--(in non locked state) left and right front dodge can trigger 2-stage rapid counterattack;
--Any form of back jump type Dodge will obtain a strong forward counterattack;
--If you finish a block in front, you will get a heavy knife counterattack;
7: Adjust the attack damage of the protagonist and the enemy, and increase several kinds of reactions of the enemy when they are hit, so as to improve the pleasure;
8: The drop method of booty has been modified. Now the crystal will appear immediately after the enemy dies. The material will be thrown up according to a small physical force, and the rebound amount of the material on the ground is reduced. The material that has not been picked up for more than 20 seconds will disappear automatically;
9: The main character's block mechanism has been modified. Now the block can be maintained continuously during movement and will continue to consume physical strength. As long as you have enough physical strength to support the block and face in the right direction, you can block most attacks;
10: The sensitivity of dodge operation to direction in non locked state is modified. Now it will not dodge forward wrongly because the protagonist does not face a certain direction in advance. At the same time, it increases the player's Dodge when the player does not dodge in any direction. If the player does not dodge directly in any direction, the princess will jump back;
Modification of level:
1: Modified the sky and vision of most levels, which will be presented in a more resource-saving way;
2: The terrain of the birth village was modified and many buildings and spaces without practical significance were deleted;
3: The level "gathered orcs" has increased the number of crystals that can be obtained, and the clearance condition has been changed to 300 crystals in total;
4: Restored the rockfall level that was not opened in the previous version;
5: The level "walking through the shadow" modifies the refresh mechanism of the enemy when it is found. If the protagonist is found, the new enemy will appear from a fixed position and then look for the player;
6: The "lonely journey" of the level modifies the clearance conditions from killing all the orcs to overcoming a certain number of heart demons to start the portal;
7: The level "village in the wind and snow" has changed its playing method from killing all archers to lighting and burning all barracks;
8: The light and shadow of all levels are optimized to improve the frame rate of all levels again;
9: Modified the underwater depth of all levels to avoid the embarrassment of drowning;
other updates:
1: Modified the main character's jumping action;
2: When the princess is in the air, he can now make a heavy attack on the ground;
3: When selecting a level in the map interface, the red circle mark of the selected level is added;
4: Adjusted some AI. When the archer runs away, he will only retreat facing the character, so the escape speed is reduced;
5: Added more interesting clothes;
6: Added 2 Clothing skills;
There are other updates and modifications that I can't remember.
In addition, this update is not over yet. The new level and new enemies and new skills were included in this update package. I will test it again in a few days and open it.
Thank you very much for your support and waiting.
From P&B
