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No Sleep for the Bugs

  • Fixed a bug with the damage stats bar being maxed out by sniper damage numbers. The bar should now appropriately display all sniper damages without maxing out.
  • Fixed a bug that caused weapons without some attachment types to display an empty attachment box on the hovered informational widget.
  • Fixed a bug that caused only one directional player bubble to spawn when friends moved out of the player's view. All player bubbles should now appear when more than one friend is off screen.
  • Fixed a bug that sometimes allowed multiple buildables to be built in the same spot.
  • Balanced Construction Boss's Squeeze Walls to bounce back less per bullet impact to be more in line with original design.
  • Fixed a bug that caused the Ice Cream Boss's vehicle to not blink white for clients when damaged.
  • Increased Act 6 Ranged Zombie Container health.
  • Increased Act 6 Melee Zombie health.
  • Balanced Act 6 falling bomb knockback per bullet to be more in line with original design.
  • Fixed a bug that caused returning to the main menu to reset the select Act to Act 1 Casual. This should now properly load to the last act and difficulty that was played.
  • Fixed a bug that caused highlighting LMGS in the shop to spawn the informational widget slightly off the right side of the screen.
  • Reduced size of the Player's Auto Turret's bullets visually.
  • Added a scrollwheel icon to the build menu to indicate buildables can be changed via scroll and not just clicking on the buttons.