- Set a default framerate cap to 120fps when first loading the game. This should keep most GPUs from go BRRRRRR.
- Fixed Foot Race Minigame incorrectly showing all players without hair. Not that there is anything wrong with that.
- Fixed Foot Race Minigame incorrectly flickering back to the race before the act end widget.
- Reduced Act 6 gold given, slightly.
- Car Minigame camera should now interpolate slowly to keep the viewing experience from being too jarring.
- Slightly increased the gap between hanging beams on the Act 6 Boss battle.
- Elevator doors on Act 5 will now properly block bullets.
- Disco Boss slow-mo should now properly kick in before zombies reach the players during the crowd spawn.
- Disco Boss Laser Disco Ball should now delay damage dealt on lowering to avoid unfairly damaging players too early.
- Joining other players mid round now properly allows the joining player to shoot and not display the ready up UI.
- Act 6 Defense area should now allow consistent building or blocking near the edge of the crates.
- Fixed text on multiple UI menus that did not correctly localize to other languages properly.
- End of wave widget should no longer show money given after Wave 5 has been completed.
- Fixed the math on the end of act widget that was incorrectly displaying XP required as 0.
- Act 6 grenade stage should now properly show grenades are instantly ready when they are restocked.
- News and updates
- Zombie Builder Defense 2
- A Cornucopia Of Bug Fixes!
A Cornucopia Of Bug Fixes!
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.