So the year 2024 is coming to an end, it's time to take stock and talk about future plans.
The most notable thing that has been done in a year:
Added new cabin furniture
New resources have been added: deuterium, dirty water, medicinal herbs, medicines, grown organs, and unrelenting antibiotics.
New toilet and shower rooms have been added
Added staff skills and staff salary depending on skills
The difficulty settings have been redesigned - significantly more game parameters have been made easier on the Beginner difficulty.
The mechanics of staff health and illness have been completely redesigned. The hospital's equipment has also been updated.
New scientific equipment in the laboratory, research after which scientific equipment is opened has been changed
The open beta testing of version 0.15 has already been completed and will begin soon:
A new financial model and loans
Indoor comfort and staff comfort requirements
Contracts for mining, industrial, tourist, farming and scientific colonies and treatment of patients
with the ideology of the perosnala and elections
Character traits, leadership, and augmentations
Manufacturing and flashing of robots
Clone production
The storyline 'Solargene Mission'
I plan to release versions next year.:
0.16 Redesign of the user interface and performance optimization
1.0 Interactive learning and Early Access exit
We wish you all happiness and success in the new year!
