Early Access v1.8.0.11 Experimental
- Co-op players can now see who is downed when in campaign view.
- Call-in activation hotkeys are now rebindable.
- Call-in cards are now clickable for activation during engagements, clicking without them popped up will trigger selection of captain to allow activation clicks.
- Camera height adjustments to help with sub chaser view obstructions when zooming.
- Networked exclamation marks that appear when player gets spotted in campaign map.
- Networked torpedo net placements.
- Networked in engagement time warp UI.
- Clicking cancel/engage as client will now briefly notify others about your decision.
- Fixed dead networked players counting as combatants in engagement preview clipboard.
- Fixes to campaign host undock handling when someone has no crew, along with providing indicators for missing crew on self or clients.
- Fixed clients unable to magnify or use binoculars while spectating.
- Fixes to clients being able to generate duplicate boat codes/names.
- Fixes to campaign scene display failing when joined another host instance as client.
- Fixed client getting stuck in a scene if host disconnects while client is transitioning scenes.
- Fixed clients not receiving relevant loadout and character data when host loads a different save from within the campaign scene.
- Fixed client not refreshing their own loadout UI properly when joined campaign and received loadout data.
- Fixes to red flash warning appearing under user profiles for host when they click without pathing.
- Fixes to client respawn handling when host loads saves from when they were dead.
- More fix attempts to position camera properly to player when client joins campaign view.
- Fixed client not having their crew roles applied when they set them through the character screen instead of loadout screen.
- Fixed engagement title showing up as "Supply Escort" when planes force an engagement into an enemy supply group.
- Fixed player navigator occasionally jittering when spawned closeby to terrain near ports.
- Fixed player boat swap UI having issues with placement of locked crafts.
- Adjustments to client host timing sync in engagement for less ocean jitter under fps/ping strain.
- Fixed Elco Thunderbolt animated hydraulic coil rotations.
- Campaign minor memory management and performance optimizations.
- Nerfed speed of artillery call-in based smoke shells.
- Minor optimization to reduce geometry for ocean reflections.
- More localization support expansion tests.
Certain known issues may still persist.

