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Better Lobby UX, and Bug Fixes!

Thanks for all the feedback from launch day!!
Keep the feedback coming! (And feel free to leave a Steam review!)

Here's What's New In The Recent Build

  • Fixed bug that let you shoot through walls (sorry MLG gamers)
  • Added "Active" or "Passive" labels to shop items, so it's more intuitive if you will replace your active powerup
  • Much better UI/UX in lobby
    • Now you can add numerous bots before marking your own player as "Ready"
    • The active tank panel that you're editing is highlighted in your player color
    • There's now a little panel banner to tell you to hit A to Ready yourself
    • Start banner is aligned to the top of the screen to not obstruct the lobby view
    • Better highlighting colors

  • Now you can press any key to get past the rewards screen & tutorial screen
  • Coins no longer spawn if the Store is deactivated
  • Fixed bug where the Store Frequency config was disabled after playing a match with the store disabled
  • Adjusted spawn positions on store level so you don't spawn directly on a chest
  • Fixed Play text font in Store sccene
  • Adjusted lava level so it no longer clips above the floor
  • Reworded confusing lobby menus
  • Aligned the controls/tutorial icons
  • Now tracking input before round starts (previously, if you had the move button held before the round started you'd have to un-press then re-press the move button)

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.