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Deadly Shaft | Alpha-Patch 0.0.0.5

Hello,

i'm working flat out on this villa.
Here is the big patch at the end of this month.

In this patch, I was very busy improving the interiors of the mansion.
New features or mission objectives, on the other hand, came a bit too short. Nevertheless, I am very much looking forward to the next tasks and am very motivated to work hard on this game. Setting up furniture was a big challenge for me, because something always didn't fit.

Changelog:

Added

  • A mirror was added to the bathroom in the villa.
  • An elevator was added on the second floor. (Work in Progress)
  • Added 5 stand lights in the garden, for better lighting.
  • The parking lights in the garden are turned on and off by timer at certain times.
  • Added lanterns for lighting, from outside.
  • The lanterns from outside are switched on and off at certain times by a timer, so that you have enough light outside to see something.
  • When the sleeping time starts, some lights in the villa will be switched in blue color, for the sleeping time.
  • In the basement there are new objects: Deer, hiding cabinet, guitar, cooler, magazine, 2 pillows, 1 clock and a mirror.
  • In the corridor, through the cellar new objects were added (eg: ladder, cement, pebbles,chair and other objects.
  • There were added lattice fences and more benches, as well as benches at the entrance gate outside.
  • Support beams, fireplace, flower vase, fire extinguisher, in the living room were added.
  • In the office on the second floor of the landlord is now a hiding cabinet, tables, chairs, printer, mouse, computer, keyboard and a lamp, as well as a carpet.
  • Lattice fences have been added in the courtyard to prevent the player from having a harder time escaping.
  • The master's bedroom was completely renovated and new furniture, tables and wardrobes were added.
  • If the landlord finds the player at night and you are out of sight, the mansion will sound an alarm and some lights will turn red as a warning signal.

Changed

  • The bathroom on the second floor, near the hallway entrance has been renovated.
  • The main menu has been visually improved.
  • The landlord's office was renovated.
  • The kitchen on the second floor was renovated.
  • The master bedroom was renovated.
  • The backyard, where the pavilion is located, was placed with paths.
  • The entire basement, where the player sleeps, was completely renovated.
  • The storage room on the second floor was renovated.
  • The bathroom room in the basement where the player sleeps was made slightly smaller.
  • The Middle Hallway at the entrance and the hallway of the mansion was completely renovated.
  • The middle corridor at the top of the second floor of the mansion, where the red wall used to be, was completely renovated.
  • The hiding cabinet has been reworked in terms of textures.
  • The entire living room leading to the terrace was renovated and equipped with new furniture, as well as objects.

Fixed

  • A few walls were flickering when they were inside each other, this has now been fixed.
  • Fixed an issue where the mansion's landlord would not track the player even though he was in sight.
  • More LOD objects have been adjusted. (Performance improvement)
  • Doors are now better aligned with the door frame, so you can't see into the next room.
  • The third person perspective has been optimized so that you can no longer look through walls.
  • Numerous optimizations have been made to the rendering of light for better performance.
  • Sometimes the householder doesn't go back to the office when work is finished at 6pm, this has been fixed.
  • Stamina from the player now recharges slower than usual.
  • Numerous optimizations were made to the display of lights and lamps, so that it now looks better.

- Living room (renovated) -

- Corridor first floor (renovated) -

I am making an effort to summarize the individual patch notes.
I will keep you updated.

Cheers,
Heartchers