Numerous bug fixes and improvements.
Special thanks to MagickalessBreton from Reddit for your constructive feedback.
Patch Notes:
- Refactored enemy AI behaviour code
- Fixed NREs in orders ability when no npc to control.
- Fixed issue with FOV only seeing player if all of the collider is visible
- Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states
- Added player breaking free from feared attack when obstructing the line of sight
- Set camera hacked cooldown to 30s (from 15s)
- Added being able to sneak under higher lasers
- The shortened slide button held time significantly
- added fill background to the enemy reactions '?'
- Added light event for enemy/camera fovs to listen to
- Added 2s delay when turning off lights and enemy reactions
- Added only can throw device in sinew mouth when open
- Removed input prompt for scene triggers. Can now just walk off screen
- Added toggling between laser colors to boss
- Added roll/slide dodge type to boss laser
- Added variable hack times to hackables. Sped up sinew/boss antenna hack times
- Added normalizer to voice-over channel so it can stand out over music more
- Fixed exiting hide state from scene trigger
- Added enemy attack animation for switching off light
- Added skin changes in the character screen
- Added alarmed enemy spawning at teleports as well
- Added UI prompts to the popup window
- Added keybindings to pause menu
- Hid floating laser base in Room 13.
- Fixed enemies being unpaused after closing the settings menu
- Added input prompt standard to tutorial popups