Greetings everyone!
I'm happy to announce that the newest version of Nemithia is now live, after a long development process.
I want to also apologize for the delays in getting this update out. I had a lot of personal issues during the last year and ended up not being able to proceed with the development as I had hoped to.
Hopefully, the next updates won't take as long to come out!
With that out of the way, let's go to the release notes!
Release Notes
New Features
- Menu Overhaul Fight menu: Changed from buttons with text to icons Pause Menu: Added icons to the options in the Pause Menu
- Stat growth popup
- Remade the Victory screen to show the character's exp gain/level up separately and then show the item drops earned from the fight;
- Remade the Defeat screen to be separate from the Victory Screen to better highlight a defeat.
- New Music
Added new music for the following:
- Title Screen
- Arcade
- Boss battle
- Aramore Forest
- Fights
- Intro Chapter when the Drakians are invading
- Fight music Fixed fight music speeding up whenever a party member is below 25% and make it trigger only when the party's average hp is below 25%
- Chapter 1 Remake The 1st chapter of the story has been remade to include more lore about the world, the tale of Arthur Runescar, and more.
- Team + Character + Item menu overhaul
- Party now shows as orange-colored characters in the Team Menu
- The team menu now shows characters on both pages
- The item menu was changed to a tabbed window that filters items by category
- Character summary now shows tabs for:
- Character info + stats
- Grimoire and Spells
- Equipment
- Element mastery
- Improvements to load times Slight improvement to the load times by optimizing the code to generate sprites based on the character's equipment.
- Crops respawn time Crops respawn timer has been set to 30 minutes of real-world time.
- Intro Added Story Intro and tutorial so the player can learn more about the world and the story
- New Character Sprites Remade all character sprites in a new style
- Minigame adjustments
- Less time for boulder breaking minigame
- Less time for dodge the rocks game
- Give some money back at the end of the game
- Give some item rewards depending on the game
- Possible rewards:
- Collectibles
- Items to raise a certain stat
- Fight System adjustments Performance improvements to the fighting system
- Interior Lighting Added lights to the interior of houses, shops, etc.
- Mobs in overworld Mobs will now spawn in the overworld instead of being random encounters, some will also run towards the player.
- New Health and Mana icons Added new HP and MP icons for fights to highlight better what the bars represent
- Skip dialogue button Added a button to skip dialogue, currently mapped to Backspace on the keyboard.
- Day/Night Cycle improvements Changed the Day/Night cycle so that 1 real-world hour equals 1 day in the game
Bugs Fixed
- Teleport after fight in dungeon After any fight in a dungeon, the player was sent to an out-of-bounds location in the dungeon map
- Arcade machines not allowing replay Arcade machines were not allowing replay
- Spells not launching Spells like Lightning Bomb would appear on top of the character and not launch at its target
- MP in fights Fixed MP(Magic Points) not being drained on spell usage
- Fix for Waystone message Fixed the message that shows up whenever the player interacts with a Waystone
- Crops Collision Detection Sometimes when trying to pickup a crop(example: carrots) it wouldn't detect the collision properly
- Fix for input icons Fixed the icons that show the inputs for determined actions for the current controller/keyboard
As usual if anyone wants to report a bug or give feedback on the game, feel free to do so via the following methods:
- Opening a new ticket: Ticket System
- Sending an email to: [email protected]
- Commenting on the discord server: Discord Server
With this I wish everyone happy holidays and also a happy new year!