Patch 9.0 launches today!
Expected downtime is from 9am PST - 1pm PST.
NEW CONTENT
Leaderboard
Going live with this patch is a leaderboard showing the highest rated Legendary players in each season.
The leaderboard will be visible on our website at the following URL provided you are logged in through the website: The Bazaar
You should be able to find your position in the leaderboard via a button if you are Legendary rank in the season you are looking at.
Vanessa Items
Flame Signal, Hate Leech, Scimitar of the Deep, Vampire Squid
Vanessa Skills
Deadly Waters, Denizen of the Deep, Friend of the Sea, Master Diver, Master Sniper
Dooley Items
Micro Mach, Epsilon Ray
Dooley Skills
Ancient Technology, Like Clockwork, Pack Infiltrator, Primal Rage, Special Exhibit, Time Traveler
Mak Items
Book of Secrets, Spider Fern
Mak Skills
Ancient Flamekeeper, Ancient Toxins, Secrets of Life, Debilitating Secrets, Frozen Secrets
Pyg Skills
Favorite Toy, High-Yield Investments, Long-term Investments, Playing with Fire, Playtime, Pure Imagination
GENERAL CHANGES
Corrected an issue where transforming can cause items to lose its accumulated types
Corrected an issue where items can “clip” together or occupy the same slot in rare instances
Corrected an issue with certain tooltips that have nested reference not displaying upgrade values correctly
Deadly
Corrected a number of Deadly enchantments that were incorrectly working from Stash (ones that buff other items)
Item Spawners
Corrected a number of tooltips for Item Spawners to correctly indicate they can spawn items from any Hero
Corrected an issue where some spawners could spawn the same item multiple times
This was not actually an RNG issue, but a spawning eligibility one
ENCOUNTER CHANGES
Economic Seminar
Now spawns items from any Hero
Corrected an issue where these would only spawn Bronze-tier starting items
Herma
Now spawns for Jules
Jules’ Cafe
Clarified the description of the “Get Inspired” option
Added a “Nevermind” option so the player can return to the previous options if they don’t want to add a Stove or Cooler
Likit
Likit’s items cost gold again
Malafang
Now spawns for Pygmalien
Street Festival
Corrected an issue where certain Merchants did not spawn from this encounter
No longer has a reroll
Always spawns 3 Merchants
Bronze
Silver
Gold or higher
The Docks
Now correctly identifies that it spawns items from any Hero
Corrected an issue where these would only spawn Bronze-tier starting items
ITEM CHANGES
Vanessa Items
Chum
Gains the Food type
Crit scaling to 3/6/9/12 (was 4/6/8/10)
Custom Scope
Crit to 20/30/40% (was 15/20/25)
Honing Steel
Cooldown to 4 (was 5)
Scaling to 6/12/18/24 (was 8/12/16/20)
Port
Starts at Silver
Ramrod
Cooldown to 3 seconds (was 5)
When you Reload an item it gains +10/20/30% Crit Chance for the fight. (replaces charge ability)
Shot Glasses
Ammo to 1/2/3 (was 2/3/4)
Silencer
Gains the Tech type
Slumbering Primordial
Multicast to 4
CD to 25 (from 24)
Damage to 25 (from 75/100)
Damage scaling to 25 (from 75/100)
Updated VFX
Dooley Items
BLK-SP1D3R
Slow 2/3/4 items (was 1/2/3)
Chaff
Renamed to Flares
Combat Core
Scaling to 50/100 (was 50/75)
Cool LEDs
Start at Bronze
Cooling Fan
Cooldown to 4/3 seconds (was 3)
Defense Matrix
Cooldown to 4 seconds (was 5)
DJ Circuit Breaker
Cooldown to 11/9/7 seconds (was 10/9/8)
Flint Stones
Cooldown to 4 seconds (was 5)
Burn scaling to 1/2/3/4 (was 2/3/4/5)
Forklift
Bonus damage to 150/300 (was 150/250)
Ice 9000
Freezes 1 item (was 1/2)
Poison scaling to 20/40 (was 20/30)
Mech-Moles
Starts at Bronze
Nitro
Starts at Gold
Cooldown to 3 seconds (was 4)
Pierre Conditioner
Cooldown to 8/6 seconds (was 9/7)
Power Drill
Cooldown to 12/10/8/6 (was 15/13/11/9)
Damage to 70 (was 100)
Remote Control
Cooldown to 7/6/5 seconds (was 8/7/6)
Tanky Anky
Corrected an issue where it wasn’t Shielding from Relics
Temporal Navigator
Cooldown to 9/8/7/6 seconds (was 6)
Haste duration to 2 seconds (was 1/2/3/4)
Tesla Coil
Damage to 25/50/75 (was 25)
Weakpoint Detector
Scaling to 5/10/20/40 (was 5/10/15/20)
Jules Items
Apron
Cooldown to 7 seconds (was 6)
Beach Umbrella
Cooldown to 7/5 seconds (was 8/6)
Regen increased to 20% of shield (was 10%)
Enchants map to Regen output but require chilled
Burrito
Burn and Regen to 3/6/9 (was 2/4/6)
Caviar
Gives crit equal to triple its value (was double)
Chocolate Coin
Crit chance added equal to half its value (was equal to its value)
Coffee
Starts at Bronze
Dishwasher
Adjusted tooltip so that it accurately reflects the duration values of Haste and Heat correctly
Corrected an issue where it was Heating items for 4 seconds at Gold-tier
Dragon Steak
Cooldown to 8/6 seconds (was 9/6 seconds)
Dragonmelon
Health scaling to 20/30/40% (was 10/20/30%)
Durian
Starts at Silver
Farmer’s Market
Max Health gain equal to 3/5 times the Value of the sold Food (was 2-4 times)
Feast
Burn and Regen scaling to 4/8 (was 3/6)
Fortune Cookie
Corrected an issue where this could not spawn a skill in some cases
Fruit Press
Cooldown to 5 seconds (was 7)
Giant Sub
Charges on any Tool use (was just adjacent)
Grill
Burn to 4 (was 1)
Honeycomb
Buffs any Regen or Shield items (not just Food)
Hot Sauce
Cooldown to 8/7/6/5 (was 9/8/7/6)
Kitchen Scale
Cooldown to 7/6/5 (was 6)
Haste to 2 second duration (was 1/2/3)
Laulau
Regen to 3/6/9/12 (was 2/4/6/8)
Laurel’s Favorite
Burn 8/16/24 (was 5/10/15)
Luau
Cooldown to 4 seconds (was 6)
Oven Mitts
Gains Tool type
Pasta
Gain Max Health equal to 5 times this item's Regen for the fight (was 10/20/30/40)
Pizza
Burn and Regen to 2/4/6 (was 1/2/3)
Prep Station
Starts at Bronze
Shield bonus to 5/10/15/20 (was 10/20/30)
Cooldown to 7 seconds (was 6)
Refrigerator
Cooldown applies to all Chilled items (was Food)
Rolling Pin
Cooldown to 5 seconds (was 6)
Damage to 30 (was 25)
Damage scaling to 30/60/90/120 (was 25/50/75/100)
Skillet
Cooldown to 6 (was 7/6/5/4)
Burn to 3/6/9/12 (was 3)
Sushi Boat
Redesigned
Silver start
5 second cooldown
Your items gain 10/15/20% Crit Chance for the fight.
When you use a non-Heated Food, Charge this 1 second.
Toaster
Starts at Bronze
Mak Items
Athanor
Burn 15/25 (was 12/20)
Atmospheric Sampler
Starts at Gold
When you use an Enchanted or Flying item, Charge another 1/2 Enchanted or Flying item(s) 1 second. (was charge 1 item 2 seconds)
Black Rose
Starts at Bronze
Candles
Burn 8/12/16/20 (was 7/11/15/19)
Cellar
Gains the Property type
Chunk of Gold
Sell Value to 3/5/7/9 (was 3/6/9/12)
Ice Claw
Starts at Silver
Scaling to 30/60/120 was (50/100)
Infused Bracers
Cooldown to 6/5/4 seconds (was 5/4/3)
Peacewrought
Cooldown to 7/6/5/4 (was 8/7/6/5)
Regen 4 (was 2)
Plague Glaive
Cooldown to 9/8 seconds (was 8)
Poppy Field
Poison 6 (was 8)
Quill & Ink
Cooldown to 7/6/5/4 (was 7)
Poison to 1 (was 1/2/3/4)
Regen to 1 (was 1/2/3/4)
Runic Great Axe
Starts at Silver
Crit bonus to 50/75/100% (was 100%)
Cooldown to 7/6/5 (was 7)
Sands of Time
Cooldown to 6 seconds (was 5)
Spider Mace
Starts at Silver
Test Subject Alpha
Cooldown to 6/5 (was 6/4)
Poison to 30/50 (was 30/60)
Thurible
Cooldown to 6/5/4/3 (was 6)
Burn 5 (was 3/5/7/9)
Regen 1 (was 1/2/3/4)
Venom
When you use the item to the left of this Poison (was weapon)
Pygmalien Items
Abacus
Cooldown to 5/4/3 seconds (was 6/5/4)
Boomerang
Cooldown to 4 seconds (was 5)
Damage to 20/40/60/80 (was 20/30/40/50)
Cash Cannon
Starts at Silver
Gavel
Starts at Silver
Damage to 100/200/300 (was 200)
Hatchet
Cooldown to 4 seconds (was 6)
Heirlooms
Shield equal to double this item’s value (was 1/2/3/4 times)
This has +10/20/30/40 value in combat
Hot Stones
Burn 4/6/8/10 (was 2/4/6/8)
Gain Max Health equal to 5 times this item's Burn for the fight. (replaced regen ability)
Ice Cream Truck
Cooldown to 9/8/7 (was 9)
Freeze 2 items for 1 second. (was 1/2/3 items)
When you use another item, Charge this 1 second. (removed non-weapons restriction)
Ladle
Burn 4 (was 2)
Landscraper
Value scaling to 8/16/24 (was 10/20/30)
Laser Security System
Starts at Silver
Masterpiece
Value gain to 2/3/4 (was 1/2/3)
Pitchfork
Cooldown to 4 seconds (was 5)
Showcase
Starts at Bronze
Requires 2 weapons or shield items (was 3)
Damage/Shield buff to 10/20/30/40 (was 20/40/60)
Silk
Shield 75 (was 50)
Quest 1 gives +275 shield (was 250)
Quest 2 requires 15 items sold (was 20)
Slingshot
This has +2 Max Ammo for each Toy you have. (was 1/2/3/4)
Spiky Shield
Shield 40 (was 10)
Streaming Setup
Redesigned
Your Toys have +Damage, Heal and Shield equal to this item's Value.
When you use a Toy, this gains [1/2/3] Value for the fight.
Succulents
Cooldown to 6/5/4/3 (was 5)
Heal 20 (was 5/10/15/20)
Tea Set
Redesigned
Silver start
6/5/4 second Cooldown
Burn 2
Gain 25/50/100 Max Health for the fight.
When you gain Max Health, your Burn items gain +[1/3/5] Burn for the fight.
Vineyard
Value scaling to 8/16/24 (was 10/20/30)
Wrist Warrior
Starts at Bronze
Gained the Tech type
Stelle Items
Altimeter
Cooldown to 8 seconds (was 7)
Anemometer
Cooldown to 5/4/3 seconds (was 4)
Hastes for 2 seconds (was 1/2/3)
Aviators
Shield 20/40/60/80 (was 10/20/30/40)
Clockwork Disc
Damage to 5/15/25/35 (was 10/20/30/40)
Cloud Tanker
Damage scaling to 20/40/60 (was 30/60/90)
Lavaroller
Corrected an issue with some of this item’s enchants not benefiting from the “double” Burn effect til the next activation
Lightning Butterfly
Cooldown to 5 seconds (was 4)
Lightning Rod
Only deals damage on you slowing or freezing (was both players)
Orbital Polisher
Added an active ability:
6 second cooldown
Haste this for 1 second and it stops Flying.
Parts Picker
Cooldown reduction to 0.5/1 second (was 1 second)
Ramming Balloon
1/2/3 Shield items start flying (was 1)
Sirens
The first time an enemy uses an item each fight, use this. (new ability)
Skyliner
Burn to 25/45 (was 30/40)
Space Laser
Cooldown to 32/28 (was 30/25)
Updated VFX
Toolbox
Can now spawn a Tool from any Hero
Vortex Cannon
Updated VFX
Common Items
Barbspike Warden
Poison scaling to 4 (was 5)
Biomerge Arm
Once again gives the item to the left Max Ammo in all situations
This was caught in a sweep of Ammo fixes but is a unique effect that forcibly makes an item have Max Ammo even if it didn’t before
Blazehowl Warden
Burn scaling to 4 (was 5)
Octopus
Updated VFX
Tantius Carrier
Starts at Legendary-tier
Cooldown to 8 seconds (was 12)
SKILLS
Everlasting Life
The first 4/8/12 times you use a Heal or Regen item, gain 50 Max Health for the fight. (When you use a Heal or Regen item, gain 5/10 Max Health for the fight.)
Frontline Logistics
Scaling to 2/4/6 (was 3/6/9)
Healthy Jolt
Starts at Silver
Hastes for 1/2/3 seconds (was 2/4)
Healthy Tip
Starts at Silver
Open for Business
Income scaling to 2/3/4 per property (was 1/2/3)
Strong Arm
Starts at Bronze
Toxic Flame
Starts at Gold
FUTURE LOOK

