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Early Access Ver 0.1.2 Patch Notes

EA 0.1.6

General Fixes

  • Roxxor Tree Whack image display error is now fixed in the Deck Edit
  • Fixed a bug with the Beginners Champion Pack which prohibited players from choosing Roxxor as their unlock.
  • Fixed a bug with the Founder’s Pack Roxxor starting Level.
  • Adjusted the game behaviour of Grapples to be affected by negative damage modifiers.
  • Fixed a bug that causes the Reroll chance for starting decks to appear as 1.
  • Fixed several card image/texts errors.
  • Fixed an issue that causes Roxxor decks to be reset to the default in multiplayer.
  • Fixed an issue that causes Force Absorption to not work as it is described.
  • Fixed an issue that causes card backs to not appear on several alternate art cards in multiplayer.

Balance Changes

Persistence
The fear mechanic has always been a touchy subject throughout the beta and this early period of the EA. Given its RNG nature, it is always a surprise (albeit sometimes a very bad one) whether your strategy can work or will even play out when you are feared. We decided to add Fear into the list of status preventions that Persistence will give to players to allow for more control and counterplay when up against certain enemies that use this mechanic often.

Added effect: Persistence will now prevent fear from being applied as well as remove existing fear value when played.

Roxxor - Monkey Hurl
This card was a little weak in comparison to Roxxor’s other attacks as it is a throw that requires a set up and costs 2 momentum just to do 9 damage. We want to keep this as a unique control card that follows up from a throw and not identify it as a big finisher, thus we reduced the momentum cost of this card to increase its playability among the other awesome cards.

Momentum Cost: 2 > 1