For the past few months, we have not published any news, but we have been actively developing the game. And today we want to share with you some new stuff!
Let's talk about magic today!
Initially, we planned that the game would have four schools of magic: fire, water, earth, and air. We added the fifth school of magic - Light. This will allow to expand the magical capabilities of the Paladin hero class.
Light spells cannot boast of great destructive power but extend the life of allied units. Here are some of those spells:
Sunspot
Make your warriors feel comfy
Reinforces a cell in your half of the battlefield. Allies that are standing on it recover 1 hit point each turn. Duration - 5 turns
Wisp
Small and bold
Summons a wisp (2 HP, 1 Damage). When killed, the Whisp stuns the enemy in front of it.
Inner Energy
Army on steroids
An ally's maximum HP is increased by 2 hit points.
Blinding Light
Squint heretics!
The enemy unit gets a chance to miss his attacks.
Next time we will tell you about our new hero class - the Alchemist! And his companion - adorable homunculus 😉
All the best,
Lepka games team