Thanks for checking the new demo, everyone!!!
After the release of the new demo version, we've been fixing a few bugs and adding some features based on your feedback! Here are some of the changes:
- Added: a screen before the game that shows what units you and your opponent have (to better understand what will spawn each turn on the opponent's side)
- Added: Cell is now highlighted once hovered
- Added: If you hover over a unit, you can see the targets of his attack
- Added: Animations of In-battle hero UI for the start of the battle and for receiving moral damage
- Added: Spawn animation for the first 12 swordsmen at the start of the battle.
- Added: LEADERBOARD (based on time) + now you can see your best result at the bottom.
- Added: You can now see where the enemy will put his units in the next turn.

-Changed: Ghose evasion is 15% instead of 30%
-Changed: 3rd mission: now you have to hold for 12 turns instead of 15.
-Removed: support enemy units from the 2nd battle.
-Reworked: Revelry
Was: all your units have a 15% miss chance
Now: 25% of spawned units have a 20% miss chance and +1 damage
-New demo is now translated into Simplified Chinese and Portuguese!
-A lot of minor bugs were fixed.
If you have any more suggestions or feedback, please leave them here or through the in-game survey.
We will be focusing on the content of the full game,
