Dear Farmers of Tomorrow,
Although the English version of the game is not live yet, we want to keep you updated on the development of the game. Here is what you can expect from the cattle farming expansion. English Localisation will be ready in March/April.
IMPORTANT
This update will render past saves obsolete. Playing on an old save after this update may cause significant gameplay issues. We highly recommend that you start a new save after this update.
Scenario 3: Grand Est region, cattle breeding and cereals
- Implementation of a new building: the store, the fodder storage building
- New mini map adapted to the region
- Removal of a tree that was shading the farmer's house
- Scenario 3 dialogue to liven up your game
New
- Added an introduction cinematic
- New transition animation for the turn
- New animation for opening and closing windows
- A victory cinematic is launched according to the score
Bug fixes
- Conditions and text no longer overlap in distribution contracts
- Clicking on the side will hide the action wheel if it is selected
- The size of the text of the turn is adjusted
- Color change of the field selection
- The portraits of the people fit well in the frame
- We replaced the English words... in French
- Improved saving in general
- Music should now play in the main menu
- The seed calendar is now set to the right dates
- If an item in the inventory is empty, it disappears from the list
- Added missing illustrations : strategic choices, dialogues
- Changed dates for strategic choice 6 of scenario 3
- Removed the strategic choice "direct sale".
- Fixed the loan repayment pop up that was not displayed
- The moral gauge of the main character is corrected. Changing his salary no longer breaks the gauge.
- Improved finance UI and totals
- Fixed the pop up at the end of an employee's contract
- The highlighting of the field in the scenario 2 tuto is now visible
- Green algae should only activate at less than ⅕ in "loss to environment"
- Multicereals have been added to scenario 2 and 3
- Scaffolding added to the sheepfold
- The camera can no longer move outside the boundaries of the field
- Adjustment of the gains/losses of the energy consumption indicator of the pig building feeding action (scenario 1)
- The improvement of the individual path in scenario 2 works well
- A "Search complete" notification appears now
- The mandatory action buttons of scenario 2 are no longer in the air and are placed on the field
- There is no more light grey square in the information bubbles of the fields
- In all scenarios, the insurance gave money to the player instead of just covering the costs
That is all for this update. Thank you for your continued interest in our game. The English Version will come in March/April and we cannot wait for you all to try it.
-The Gamabilis Team

