Dear Ghoul Hunters,
Hope you are having a great day! I'm happy to announce that the development of Tunguska 2: Whitefall has reached an important milestone: the 10-month-long 3D modeling/texturing/level building for the demo has been completed! Now I have a better idea of what can be included in the demo for Tunguska 2, and a timeline for it to meet the world.
This is what I have in mind to be included in the demo:
Maps:
Iskraprom - previously a metal work factory, now the base for the Vanguard faction.
West Petrovsky - A vast stretch of rural region contested by multiple factions.
Quests:
Procedurally generated contracts and some side quests. Main storyline will not be included to avoid spoiling.
Features:
Updated AI system that allows many NPCs to be present on the map, who will be roaming around and carrying out emergent objectives
New survival mechanics during Whitefall state
Updated crafting and cooking mechanics
Updated UI
New types of anomalies
Maybe - one or two new mutant type
In terms of release date, I'm aiming for one of the Steam Next Fests in the first half of 2026. In a few months I'll have a better idea.
Now, let's take a look at some new screenshots of West Petrovsky from the past month of development!
First of all, don't forget to wishlist and follow Tunguska 2: Whitefall so that you don't miss any updates from me :) I also uploaded a new video showing the northern portion of West Petrovsky. Check it out!
This is the main road that runs across West Petrovsky. (Took me some effort to figure out how to put paint marking on it :P) A faction took over this intersection and built a stronghold to control the map.

This is a small radio station that had sunk into the ground due to a past Visitation event. In the demo, it'll be littered with dangerous anomalies and serve as the location for an important side quest.

This is a windmill farm that can be used to process plants into more refined ingredients.

This is the heart of the old Petrovsky villages - the Petrovsky Cathedral. It'll be heavily fortified!

This is a tiny hideout in the woods. There are several locations like this throughout the map, for small NPC expedition groups to set up camp temporarily to rest before moving on.

