This devlog was written in June. Since then we have been working on a new framework. So far We have made a moving camera for a larger stage, parallax effect, a dynamic dialogue system, inventory system, audio system and some other invisible stuff. When the framework is ready, we will apply it to Psycho Bathroom and expand the game. Thanks for staying with us!
BTW, we are testing this new WIP framework by making another mini-game. It will be announced when the first episode is ready. It is a funny visual novel with RPG mechanics. Well, actually I am not sure what genre it should be categorized as. Maybe it can also be called an interactive story?
So here is the long overdue devlog:
DevLog #5
Secret Companions:
After beating the game, the player will acquire a random companion. At the moment there are only 2 companions available. Each has different abilities. More will be added later.

Special Move:
When the hit streak gets to 20, the player will get into a frantic state.

Point Multiplier for High Combo:
X2 for 8 hit streaks, X3 for 16 hit streaks, etc. More incentive for not getting hit now!

