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Sea life in a new light - ZONERS v0.31

The Update
v0.31 of ZONERS is now available and finally makes Rhapsody a fun and engaging character to play as with a rebalanced, patched and aesthetically cool new self. The deeper we get into the roster it seems the more they are benefitting from all this animation and balance work!

There's also a bunch of other smaller fixes, mostly regarding the King boss battle in the cup as well as a few other bits and pieces. Read below for the full patch notes.

What's Next
The plan is to get Crabhammer's and Princess' melee animations done pronto so that one of my other artists (Kevin Butler) who did the beautiful end card art work, has all the necessary references to make some new art that'll be used for the titlescreen and a few other small places. Adding some juice!

I'll then jump straight onto finishing the rest of Crabhammer's animations and moveset tweaks. Expect to see some changes to the core moveset here, particularly the Super which I remain unhappy with as a move. I'm really excited to show you all the fun things he'll do when animated. Slowly but surely the whole cast is being brought to life :D

The BG and FX artist (Gabriel Lima) has been inundated with other work due his work on ZONERS, so there's a bit of a delay on the Credit's assets being updated and more FX work being done, but they guy works so hard all the time, you gotta give him his due! It'll be worth waiting for, I promise!

v0.31 PATCH NOTES
ADDITIONS

  • Rhapsody Hyper, Hit, Stun, Stunwall, Ukemi, Electric & Dazed Animations added

FIXES & CHANGES
GAMEPLAY

  • Fixed Gluup's projectiles doing additional hits on the King boss battle
  • Fixed rhapsody's projectiles not connecting with the King
  • Fixed issue with the drawing of the ball when the King is holding it in place
  • Fixed issue where the king's pets could stick around after being beaten
  • Fixed crash when the hitting the king with some projectiles at certain times and the game would try to grab a variable from a projectile that no long exists
  • Fixed crash when suspending cup from within king battle
  • Near Zone Break slo-mo no longer happens when the ball is moving away from the goal and also doesn't get stuck in slo-mo until the next gamespeed alteration like it sometimes used to
  • You can now skip instant replays quicker by pressing the relevant button during the first screen transition
  • Attempted to fix occasional bug where ball would begin moving at the start of a new round before the countdown had finished
  • Ball's electrical status effect now ends after making contact with a player or goal
  • Rhapsody's Super changed so no longer physical again but spin when contacted by projectiles or the ball to make this interaction more intuitive

MENUS

  • Increased Draft emote sprite size by redrawing it so it's more visible

MISC

  • Stun smoke clears when performing a quick recovery for a wall smash
  • Stun smoke no longer appears when electric
  • Clashes now have speedlines