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ZONERS v0.29 Patch Notes

ZONERS v0.29 Patch Notes

Fixed some major bugs, done some light balancing and added the first of Rhapsody's animations

ADDITIONS

  • Rhapsody Idle & Move animations added
  • Middle shield effect appears when a player is near the centre line to more clearly show it cannot be passed

[FIXES & CHANGES]
GAMEPLAY

  • Changed Piro's projectile so it gradually gets smaller over the course of it's lifetime so it's more obvious when it's about to end
  • Reduced Bzzt's total dash travel distance
  • Improved Urnest's Hyper move early discharge and reduced range it can begin ball possession
  • Fixed some issues with Rhapsody's projectile not working as intended when fired at angles
  • Fixed issue where sometimes perfect parries would not actually hit the ball with the melee even when triggered
  • Reduced area of effect of perfect parries so you have to be more accurate
  • Made it so that if you touch the ball during the start of the buffer of a melee you will stop the ball briefly stopping it from zipping passed you
  • Touching an electrified ball from a bzzt move during the buffer part of a melee no longer causes the electric status
  • Fixed bug introduced in last update that caused the instant replay function to not work as intended
  • Fixed major bug that stopped bonus games working at all

MENUS

  • Updated Rhapsody's Key art and CSS icon to reflect new animations with microphone

MISC

  • Improved Urnest's Hyper move presentation overall