ZONERS v0.29 Patch Notes
Fixed some major bugs, done some light balancing and added the first of Rhapsody's animations
ADDITIONS
- Rhapsody Idle & Move animations added
- Middle shield effect appears when a player is near the centre line to more clearly show it cannot be passed
[FIXES & CHANGES]
GAMEPLAY
- Changed Piro's projectile so it gradually gets smaller over the course of it's lifetime so it's more obvious when it's about to end
- Reduced Bzzt's total dash travel distance
- Improved Urnest's Hyper move early discharge and reduced range it can begin ball possession
- Fixed some issues with Rhapsody's projectile not working as intended when fired at angles
- Fixed issue where sometimes perfect parries would not actually hit the ball with the melee even when triggered
- Reduced area of effect of perfect parries so you have to be more accurate
- Made it so that if you touch the ball during the start of the buffer of a melee you will stop the ball briefly stopping it from zipping passed you
- Touching an electrified ball from a bzzt move during the buffer part of a melee no longer causes the electric status
- Fixed bug introduced in last update that caused the instant replay function to not work as intended
- Fixed major bug that stopped bonus games working at all
MENUS
- Updated Rhapsody's Key art and CSS icon to reflect new animations with microphone
MISC
- Improved Urnest's Hyper move presentation overall