Update 3.0
Great news, working on polishing the new version of the game which should be ready pretty soon. It's a step back in terms of levels and bosses but introduces a new foundation for the game. Along with the new version, a demo will be available at the same time. The hope is people who own the game and want to have their friends play, people who want to try it out, and people who want to provide feedback can have a free opportunity to.
The Demo will contain everything this next update has, but will not get updated past that, except for any bugs. So without revealing everything now, below are some key things that will be in the next build.
*Two levels, medium size
*Three bosses
*New Random event system which provides more challenge and more replayability
*Special Game modifiers - level difficulty, more light, and more
*More action
There have been major changes to the game in terms of systems and gameplay loop. Ammo types, the Death Jail, and item interaction to name a few have been either changed or removed.
The goal/plan is with this new build being system complete, that levels, bosses, enemies, and random events will be the focus going forward after Alpha 3.0 releases. Shooting for 2 more levels, 2 more random events, another group of bosses and enemies per update, along with minor bugs and patches ongoing. After this update, progress should be quicker since I no longer need to focus all my effort on systems and testing those, instead creating new levels and enemies.
Bosses will take longer, probably more than anything else, and keep in mind there may need to be slight tweaks to existing Bosses during development, but nothing major.
Thanks again for everyone following development, please check out the new build once it's live.