Developer postOriginal post (opens in a new tab)

Dialogue Improvements! Demo Patch v0.1.10

Dialogue Update According to Your Feedback

I've gotten a lot of feedback concerning the dialogue and story. While the plot is fairly set already, the dialogue is still a work-in-process. A lot of it has been rewritten and hopefully improved to give the characters more personality as well as add more exposition to the overall plot. I appreciate everyone who has left feedback, and I hope to continue improving Spiritlink Tactics.

Other Patch Notes

Gameplay

-AI changed to focus fire less, since having enemies try to kill your frail characters ASAP was unfun.
-Warrior's Challenge: Range 1 -> 2
-Rogue's Cutthroat: Mute duration 1 turn -> 2 turns
-Dagger basic attack: 90 TU -> 80 TU

Fixes

-Fixed bug that sometimes crashed the game at reward screen.