Blub Emporium Version 1.0.0 - Change Log
ITEMS AND RESOURCES:
- Added "Rose of Divinity" (Emporium Special).
- Added "Sunflower" (Farm Deco).
- Added "???? ?? ????????" (Emporium Special).
- Added "Big Agriculture Books" (Table).
- Added "Big Design Books" (Table).
- Added "Big Science Books" (Table).
- Added "Butterfly" (Wall Deco).
- Added "Spectacular Butterfly" (Wall Deco).
- Added "Hot Tetra-Lamp" (Factory Deco).
- Added "Ultra Tetra-Lamp" (Factory Deco).
- Added "Lush Tetra-Lamp" (Factory Deco).
- Added "Wooden Drawers" (Emporium Deco).
- Added "Mugs of Tea" (Resource Type).
- Added "Cup of Tea Table" (Shelf).
- Added "Boiling Water" (Resource Type).
- Added "Tea Leaves" (Resource Type).
- Added "Boiling Water Hopper" (Hopper).
- Added "Tea Leaf Hopper" (Hopper).
- Added "Tea Brewer" (Processor).
- Added "Tea Sapling" (Plant).
- Added "Puzzle Box Three" (Factory Other).
- Added "Puzzle Present Three" (Debris).
- Added "Bread Basket" (Emporium Special).
- Added "Water Importer" (Hopper).
- Added "Water Boiler" (Processor).
- Added "Rich Iron Node" (Debris).
- Added "Contemporary Checkout" (Checkout).
- Added "Curving Steel" (Wall Deco).
- Added "Curving Luxury" (Wall Deco).
- Added "Curving Elegance" (Wall Deco).
- Added "Digital Defection" (Emporium Wall).
- Added "System Failure" (Emporium Wall).
- Added "Fatal Glitch" (Emporium Wall).
- Added "Viral Meltdown" (Emporium Wall).
- Added "Release Cake" (Emporium Deco).
VISUAL:
- Dead trees now random placements on their tile.
- Campfires now emit less light, and lamp posts now more.
- Added Yellow and white hard hat Blub variants.
- Added brass/standard goggles Blub variant.
- Updated the main menu background to reflect the game's new glamourous release state!
UI:
- The XP bar now has a buffer, showing how much XP was recently gotten.
- Puzzle boxes will now prioritise their locked text being how to unlock it rather than stating if another is owned.
- Task progress alerts now truncate their title so that large task names don't overflow over the edges.
GAMEPLAY/BALANCE:
- Added "Final Thorning" task track.
- Added "This Little Piggy" task track.
- Added "Incomparable" task track.
- Added "No Friction" task track.
- Added "Fair Evens" task track.
- Added "No Regrets" task track.
- Added "Lunar Savings" task track.
- Added "Keep it Rolling!" task track.
- Added "Like There's No Tomorrow!" task track.
- Added "Plenty to Spare!" task track.
- Added "Cup of Capable" task track.
- Added "Kind of a big deal" task track.
- Added "Room to Whir" task track.
- Added "Never Forgotten" task track.
- Added "Distorted Reflections" task track.
- Added "The Art of Substitution" task track.
- Added "Envious of the Sun" task track.
- Added "Hands-off Approach" task track.
- Added "Severe Under-Engineering" task track.
- Significantly decreased sell requirement for rubber duck mastery: 7500 -> 2500.
- Significantly decreased sell requirement for pebble pet mastery: 7200 -> 2000.
- Significantly decreased sell requirement for coconut mastery: 8000 -> 3000.
- Lunar shrines are now filled up to 50% when boost zone is hit, and 15% otherwise (was 15% and 10% respectively).
- Mini-meteorites are now worth 25% more.
- Increased sell value of boulder buddies: 14 -> 20.
- Lava and cosmic lava now allow water wells to ready: 0% -> 50% and 0% -> 60% respectively.
- Plushies now give more XP for simple missions.
- Cotton now requires slightly more per level but gives more XP per level for simple missions.
- Night market items no longer cycle during the day, but cooldowns still elapse.
- Buying things for sprucing up task track is near perfectly retro-active (doesn't work if default tiles/walls are bought before-hand).
- Slide-lock now costs at minimum 5 and maximum 100 (was 0-120).
- Stones are worth slightly more XP in missions, and scale slightly less aggressively.
- Puzzle boxes are now sellable.
- Decreased value of magma fountain: 1250 -> 1150.
- Made it marginally less likely to get offered to buy radiant planks from blubs.
- Mossy boulders and sandy boulders will now drop fibre and raw iron respectively most of the time.
- Normal boulders will now rarely drop a boulder buddy.
- Slightly decreased raw iron and iron bar quantity requirement and increase XP reward per unit for simple missions.
- Made complex missions net more XP typically.
- Decreased value of gravel: 15 -> 10.
- Increased spawn frequency of iron nodes on gravel, red sand and red dirt.
- Rich iron nodes replace regular iron nodes when spawning on red dirt/sand.
- Simple missions scale less aggressively in regards to quantity asked for each level (1%/level -> .67%/level)
- Added simple missions support for the remainder of eligible resources.
- Balanced many of the values for simple missions.
- Added Mechanic Mayhem event.
- Added level 60 emporium review.
- At least 60% is needed now to receive rewards from the level 20 review.
BUGS/TECHNICAL:
- Free wheel spins from task rewards now count towards total spins and rarity drop tallies.
- Corrected lemon and cherry trees not having unlock alerts when setting enabled.
- Fixed level 5 review not generating correctly.
- Fixed solar panels still slowly working when facing south west and it's not light enough.
- Fixed left borders not showing on walls if the left wall extended past the length of the right wall.
- Fixed coconut mastery and pebble pet mastery not alerting the player correctly when completed.
- Keyboard cursor no longer conflicts with new menu page navigation shortcuts.
MISC:
- Top leader-boards now show the top 30 players.
- Added hyphen in "Slide Lock" Blub offer to make it consistent with other mentions of it.
- Added "Director Pinecone", "General Azimuth" and "Secret Agent Klunk" has rare agent names.
- Locked puzzle box unlocks no longer state which number unlocks it.