Blub Emporium Beta 1N -
This update brings not much on the content front but a large change to how everything is interacted with. Items are no longer interacted with by tapping the interact button, but rather by holding it for varying durations of time. Most items feature a "Boost Zone" in which if the interact button is released at the correct time, a small buff will be applied; conversely if it is released in a "Hindrance Zone" then adverse effects will be applied to whatever is being interacted with. This update also contains a super satisfying "Resource Icon Flux" effect that shows newly gotten resources at the site of acquisition in a circular formation, this can be disabled in the settings menu if for some reason it isn't your cup of tea.
ITEMS AND RESOURCES:
- Added "Bluecalyptus Boards" (Emporium Tile).
- Added "Cosmic Barrier" (Divider).
- Added "Pointed Potted Tree" (Emporium Deco).
- Added all pale colour variations of Clad Tables (Tables).
VISUAL:
- Decreased the intensity of conveyor belts' occlusion.
- Added "Resource Icon Flux" that fans out recently acquired resources in a circular shape around the item that they were obtained from.
- Decreased the intensity of the basic round table's occlusion.
UI:
- Changed all interactions to require the interact button be held for varying durations depending on the item.
- Demolish button now needs to be held for as long as they demolish outside of edit-mode, otherwise a default duration of 1.5 seconds.
- Added tooltip letting the player know when the "View in catalogue" ability isn't available.
- Changed progress alerts to only be overwritten by one another if they've been showing for a third of their allotted time.
GAMEPLAY/BALANCE:
- Added "Precision Timing" task track.
- Increased yield rate of the amethyst meteorite to better work with the new hold mechanics: 40-65%/tick -> 54-69%/tick.
- Increased the yield amount of ironbark trees: 5-8 (~6.5) -> 6-8 (~7).
- Made farms only generate with a minimum of 250 lush grass to prevent dud farms with too few flowers.
- Decreased level requirement of cuboidal boulder: 22 -> 21.
BUGS/TECHNICAL:
- Fixed palm fence showing up as catalogued when obtained despite being a buyable item.
- Fixed potential method of bricking the tutorial caused by placing the container in a different spot than intended and letting the factory run. (Found by: Benji)
- Fixed mega pebble pet shelves showing as normal pebble pet shelves in the shop icon.
- Fixed the debris bomb not being sellable after inverse implosion II as it's supposed to be.
- Fixed crash that occurred when the factory was jumped to whilst hovering a restock button in the emporium. (Find: Emeralve)
- Fixed broken shadows on snowy pine trees.
- Made empty button instantly update hopper UIs to reflect their newly empty state faster.
- Corrected flickering pixel on the south-east and north-west conveyor rotations.
- Fixed blue wood fence not showing as an alert upon discovery of blue wood.
- Fixed witch hatted blubs behind black checkouts rendering the hat incorrectly.
- Added missing unlock alerts for coloured tables.
- Fixed task data carrying between files and causing possible duplication of intrinsic items.
MISC:
- Added default placement sound effect for items without unique sounds.
- Harvesting interior emporium plants, debris demolishing, farm harvesting and using multi-harvesters now work with directional sound.
- Added pitch varying so that effects sound more natural.
- Added sound effects for placing grass type items.
- Changed description of the mine shaft to fix the typo and be clearer on its purpose.
- Adding an additional "L" to the level up alert to align with the games very proud AUS/UK English scheme (American English muddies everything and is confusing).
- Tweaked tutorial text to cover new hold mechanics.
- Added "Jordan Clark - Event Horizon" to the main game music pool.
