Hi everyone!
This week is mostly bug fixes for the previous updates and small additions but I do have some new features for you:
I've added the option for the Military to wear Haz-Mat suits. At the moment there is no visual change for this, but this makes them immune to catching the virus when it is airborne. They will still become infected if they are bitten however.
I've added a Clear button to the zombie override section. I found it very annoying to have to manually undo all the zombie instructions I was setting when playing the game and found that this Clear button was much needed.
Now on to the bug fixes!
Most of the fixes were for the new time bar I've added. First there was a bug where the military were not synced to the time bar when they were called in causing them to be faster/slower than the simulation and causing all sorts of messes. That's been fixed.
I've also fixed some bugs where the time bar was still set to be fast/slow when resetting or reverting simulations and causing it to not act correctly.
Lastly I fixed a bug to do with immune humans. I discovered that humans that were immune to the virus weren't being reset when the sim was reverted, causing people to be immune when they shouldn't be.
Thanks for playing everyone, I hope you like the new fixes and I appreciate your suggestions!
