Hi everybody!
I have some big AI updates for you this week!
The most important part is that cops / military can now optionally run out of ammo via a new reserve ammo slider (it can be maxed out for infinite ammo):
This is also reflected by some changes in AI to deal with it. Cops will now retreat back when out of ammo and attempt to scavenge some more by looting it from the corpses of dead cops / military. This can also be done in the manual control mode:
The Loot command has been added (also the reload button has been moved to a better location).
The second big part of this week's update is new options for the zombies:
It is now optional to set an Infection Rate, which is the chance that a human murdered by a zombie can come back. This allows you to do interesting new scenarios such as having a few very strong zombies that are hard to take down & fast but cannot reproduce themselves as easily.
You'll also notice Zombify Ticks, which is something that has always been in the game but now the user has control over. It's the amount of turns a corpse spends dead before getting back up as a zombie (15 was the default in all previous versions) so now you can choose to have infections spread much faster or very slowly.
Thanks for playing the game everyone and I look forward to hearing what you think about this latest update!
