Hello Adventurer!
If you haven't heard about the new game mode update yet, be sure to check here first:
https://store.steampowered.com/news/app/1588340/view/3655271993671627277?l=english
This update includes a number of improvements to the playtest build, as we enter final rounds of bug testing and polish. If you come across any bugs, be sure to let us know so that we can banish them to oblivion!
Below is the full list!
From the Devs
We are only a few weeks away from release of the new game modes, so our attention is on the final stages of bugs, balance, translations and polish. The full experience is currently on the playtest public branch, so be sure to try it out!
Patch v1.1.8
General
- Initial pass of all translated content is now implemented.
- Adjusted how colliders scale on enemies that are scaled with various effects and mutators, to make it easier to use single target spells in close groups of enemies.
- Updated the Sunder and Shatter status icons
- Adjusted the portal bat portals to better handle fast enemies (like charging boars).
- Increased the width of the affix area on the unit info and boss bars to improve handling of various languages.
- Updated descriptions of original spells that had the FREEZE and BURNING statuses to use the new stacking number format such as BURNING(1)
- Increased the brightness of the spell gift effect in boss fights to make it more obvious you are getting a free spell to use.
- Original achievements that don’t have campaign mode requirements can now be unlocked in any game mode.
Summoner's Path Game Mode
- Added some extra VFX for the Grand Entrance upgrade
- Added new VFX for enemies with the Unstoppable affix to be easily identified.
- Added new VFX for enemies with the Energy Leech affix to be easily identified
- Recall can now be used on waterbombs and totems (but will not give you energy)
Endless Mode
- Updated the endless mode wave bar to show spell icons for consumable spells after wave 50
Customizer
- Updated the customizer button character icon
- Controller/gamepad support has been added to the Customizer
- Added a confirmation dialog when resetting a character in the Customizer
- Updated visuals in the customizer, including the selected part background in the to make it more obvious which part is currently active, and the character left/right arrows.
Fixes
- Using Timeshift on an enemy that has grown due to the Personal Growth mutator will now restore it to the original size
- Fixed Illuminate spell missing the Dazed status tip
- Fixed the roguelite tutorial image showing non-localized flag
- Fixed various places mutator text was shown without formatted text.
- Fixed a bug where the combo splash screen could remain above the card choices in endless mode.
- Fixed a bug allowing you to cast heroic transformation on water bombs
- Fixed a bug that prevented elementals from hitting boars and hounds that were directly on top of them.
- Fixed Japanese, Russian and Chinese text showing through back of cards before they were flipped.
- Fixed an issue where enemy Commanders could start walking through units after killing a unit (added walk delay).
- Fixed an issue where enemy Spearblasters could start walking through units after killing a unit (added walk delay).
- Fixed an issue where enemy Archers could start walking through units after killing a unit (added walk delay).
- Fixed the “Mutators” gamepad glyph text, “Mutator” and “Waves Survived” words not being translated on the Endless Scenario dialog.
- Fixed an issue where the executioner’s axe could deal damage after the executioner died.
- Fixed an issue where some enemies would adjust position in a lane and get into a position where normal attacks wouldn’t hit them.
- Fixed some text in the Grove of Mending encounter.
- Fixed Loot Goblin incorrectly showing a gem icon in status effects.
- Fixed a status effect that was incorrectly showing on units when you have the Natural Healing perk.
Join Us!
We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game. This is just the beginning of very exciting times ahead!
Join discord here