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Changelog 1.0.0.7 & 1.0.0.7_ex

Hello rulers!

In today's update:

Bug fix

  • Optimized textures in order to make the game use less RAM.
  • Fixed a bug that caused a softlock after an event where two villagers get married and move in together if they don't have enough free slots for all their kids.
  • Fixed a bug that could make the game crash after opening the character sheet of a villager during an event.
  • Fixed a bug that made two homeowner villagers unable to marry.

Balancing

Villagers:

  • Increased the maximum value for each stat at generation: 6 ➝ 8
  • Increased the maximum total sum of the stats at generation: 22 ➝ 24

Relationships:

  • Decreased the chances of meetings resulting in adultery or romance.
  • Increased the chances of meetings resulting in friendship.

Resources:

  • Base production for Wood : 4 ➝ 5
  • Base production for Fruits : 3 ➝ 4
  • Base production for Jewelry : 5 ➝ 4
  • Base production for Weapons : 7➝ 3
  • Base production for Tools : 5 ➝ 4

Hearts:

  • Increased the starting value of Hearts: 200 ➝ 300
  • Modified the rate of the Heart production by couple: every 60 days ➝ every 90 days

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.