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More Update Notes for Nov 4

Heh, sorry more changes today. General feeling I'm getting is the game is way too easy so more changes (you guys are pros!). Maybe I'm overreacting - let me know if it's too hard now:

Generally made the game way harder (**NOTE** you will need to start a new save file if you want all of these changes!!!***):

  • Increase cost of Tool upgrades
  • Increase cost of Coop, Barn, and all Livestock
  • Nerfed ore and ingot values
  • Increased ore node HP so they take more hits to break
  • Increased cost of house upgrades
  • Increased cost of some recipes
  • Increased time for most items in the refiners (Ore -> Ingot, Stone -> Concrete, etc)
  • Fixed a bug where you would lose an item by taking it from a container when inventory full
  • Fixed a bug that could cause scarecrows and bat houses not to work
  • Fixed some issues with fruit trees and their transparency now works when behind them.