Hi folks,
I'm happy to inform you that I've wrapped up development on the "Exalted Heroes" expansion. Right now, I'm in the polishing/testing phase, and if all goes well, we could see the release as early as next week. Before that, I'll upload a Sneak Peek video on what to expect from the new expansion on my Youtube channel, so stay tuned.
To ensure a smooth launch, Patch 1.061.0 has been released today. This patch incorporates all the necessary resources for running the upcoming expansion when it's ready, so that the release day patch is as small as possible.
Here's a quick rundown of what's been added or changed:
Patch Notes - 15/07#1.061.0
- The patch includes all the resources and content for the "Exalted Heroes" expansion. Modders can still utilize them in their mods regardless of Expansion ownership.
- There's a new twist in gameplay: attributes can now be used as 'expertise' card requirements. The required attributes aren't much, but it should give you some second thoughts when deciding on how to invest your LP.
- Attributes can also be utilized in MorphExpertise, to unlock or improve card effects.
- I've added new icons to make it easier to view Attribute-requiring cards in the Player's Handbook.
- To help manage your collection, a new filter has been introduced in the Player's Handbook to hide or show special cards from the Collection's unfiltered view. i.e., when clicking to view the Affliction card set, you will no longer see the exclusive reward cards with the Show special filter unchecked.
- You can lock the next Mentor action to a specific 'ally type' this turn with MentorLock[Type]:1, ie. MentorLockSpecimen:1, ExtraRule:Your next Mentor card this turn can only target a Specimen in play.
- Leylines can be set to a specific value for the duration of a turn using SetLeyline[Element]:x ie. SetLeylineFire:2, SetLeylineWater:2, SetLeylineAir:2, SetLeylineEarth:2, ExtraRule:Change Fire; Water; Air and Earth Leylines to +2 for the duration of this turn.,
- InvokeFrom[Expertise]:x, can be used along with Invoke:x in scripted effects to pick the expertise from which the card will be.
- Numerous additions/improvements in the Modding Framework to support combining various (previously incompatible) composite effects together.
- Fixed various bugs and typos in Perks, Cards and Events.