Developer postOriginal post (opens in a new tab)

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

Hi All,

it’s time to provide another Seaport Tycoon update!

Since the last update a lot of work has been done on the code itself – some parts of the code are still prototypes and therefore not very efficient. I moved into full optimization to keep a stable and high framerate. At this occasion, given it is a lot of "optimize-test-repeat", I have the opportunity to play the game and get an idea how to better balance it...

Some minor visual updates happened as well:

One-way streets implementation started – yeah, traffic jams have driven me crazy and one-ways are a great solution to that,
Terraforming is now more intuitive and works better – yippiee!
Started to change the visuals of container zones – I’m still not convinced that it looks better!
Check out the video… today it is a bit longer… and the screenshots down below.

Leave your likes, comments and whatever you wish to share.

Please do not forget to like and wishlist on Steam!!!

Thank you!!!!

YouTube: SaintWorks

https://www.indiedb.com/games/saintworks

Watch on YouTube

First one-way one-lane streets available!!!

Visuals of container zones changed!

Terraforming works more intuitively!