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Update 3.0 - Shadow Hunter (Major Content Update)

Hello Soldiers, today we bring to you yet another major update to The Light Brigade -- Shadow Hunter.

Introducing the all-new Hunter (Archer) class, a master of stealth wielding a recurve bow and equipped with throwing knives. Explore the mysterious and newly hand-crafted procedural world of "Sunless Keep," and discover a wealth of new content including innovative tarot cards. Elevate your roguelike VR shooter experience. Join the battle today and master the shadows.

Available NOW as a free update. Let's dive in.

"Shadow Hunter Update" Trailer:

Watch on YouTube

New Unlockable Class: The Hunter

Step into the role of the Hunter, a new player class armed with a formidable recurve bow and lethal throwing knives. Perfect your aim and strategy to conquer your enemies.

New Procedurally Generated World: Sunless Keep

Dive into the endlessly intriguing world of "Sunless Keep," a procedurally generated realm that promises a unique adventure with every playthrough.

New Tarot Cards

Enhance your gameplay with an array of new tarot cards. Each card offers significant boosts, increasing your character's abilities during your runs.

Finally, a big chunk of fixes, tweaks and optimizations across the board. You can check the full changelist below or dive right in. Good luck on the battlefield, and as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!

o7

PS. These build notes can also be found here: Update Notes

Full Changelist:

- upgraded unity version to 2021.3.35f1
- new: added hunter class (bow, throwing knife)
- new: added sunless keep area
- new: added nature tarot card set
- added difficulty text popup on run start
- added xr setting for haptics scale
- added palm-up quick grab for all sidearms
- fixed bug handling large donated sun total values
- fixed class table allowing unlocked class selection
- fixed damage zones still damaging after boss2 kill
- fixed insta-kill card effects
- fixed issues with missing chests in ASH stages
- fixed kar98k crystal slot position
- fixed left handed sniper inventory layout
- fixed random item shrine audio
- fixed random item shrine purchase price calculation
- fixed some issues with non-engineer drone going into pouch
- fixed some missing waypoints in temple on class unlocks
- fixed soul's light double damage not applying
- fixed various text errors on class descriptions
- fixed weapons sometimes not going back to holster
- improve shader pre-warming code
- improved placement of random shrines and npcs
- improved throwing calculations
- increased merchant room chest spawn rate
- moved temple sacred memories shrine up the hill
- optimized equipment lookups
- optimized save data handling
- optimized quest rendering
- optimized quest 2 rendering further
- split quest2 & quest3 builds to seperate packages

Any questions/feedback, hit us up on our Discord.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 13035255 · stableprevious branch

    Steam updated · First observed