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The Rise of the Skeletons Update

The Rise of the Skeletons

A new update has been brewed for this especially wicked season. A new isle has appeared! Are you ready to explore and uncover its secrets? We've also added a bevy of combat tweaks, sound, and other general adjustments.


Summonisle

Find the new haunting island by journeying south of Hallowshire! Uncover a rickety graveyard and fight the decrepit old souls that still lurk there. You may also happen across a way to summon your own calcium-rich companions to fight by your side. After all, there's safety in numbers, and what better way to accomplish that than with the undead?


Gameplay Changes

  • New UI slider that allows players to buy and sell multiple items
  • Shops restock certain goods every day, and will clear their inventories of player-sold goods over time
  • There are now additional following mechanics for summons

Enemy Adjustments

We've also added quite a few tweaks and overhauls to how enemies work.

  • Humanoid enemies are now able to open doors and traverse them
  • Enemies now have stagger and poise mechanics
  • Ranged attackers can now look for a clear shot if they can't directly shoot the target
  • Ranged attackers can now calculate parabolic shots
  • Improved guarding mechanics and shield user AI
  • Improved enemy strafing
  • Added trespass areas and triggers to alert enemies
  • Improved enemy detection
  • Implemented aggression mechanics for enemy target selection

That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:


Patch Notes

Major Additions:

  • Added a new island to the south of Hallowshire
  • Added the Summon Skeleton spell
  • Humanoid enemies can now open and traverse through doors
  • Players can now buy and sell multiple items at a time with a new slider UI element

General:

  • Shops now restock certain goods every day, and will clear their inventories of player-sold goods every 5 days
  • Sound ambience has been added to Hallow Town and the surrounding areas
  • Sound effects tweaked for various enemies, including Endless humanoids
  • Added rewards to the Hallowshire Castle quest.

Combat:

  • Added a stagger/poise mechanic to enemies
  • Added additional following mechanics (oriented to summons)
  • Limited tracking of ranged attackers
  • Ranged attackers can now look for a clear shot if they can't directly shoot the target
  • Ranged attackers can now calculate parabolic shots
  • Improved guarding mechanics and shield user AI
  • Improved enemy strafing
  • Added trespass areas and triggers to alert enemies
  • Improved enemy detection
  • Implemented aggression mechanics for enemy target selection

Bugfixes:

  • Fixed a bug that was causing shopkeepers' stock to vanish
  • Fixed a bug that caused shops to restock only when the player was in the same area.
  • Tweaked region switching code to fix bugs with region loading.

And as always, please post any issues you come across or feedback you may have in the Discussion Forums.