The 4.2.1 patch is ready. It fixes a couple issues found in the previous version of the game and has a few balance changes/adjustments. Thanks to all those that submitted bug reports and let us know about the bugs they were encountering. The changes are listed below.
Balance/Adjustments
- Enemies should be more likely to climb siege towers than before
- Enemies can climb siege towers a bit faster
- Enemies can now climb a bit closer together
- Siege equipment is less likely to target a block to the side of its path.
- Archer block doorway has been adjusted to look better
- Stone mason now heals at the end of the wave not the beginning
Fixes
- Fixed: Siege being un-killable
- Fixed: Siege equipment turning grey after being killed
- Fixed: Missing sound for placement of the Alchemist
- Fixed: Enemies now hold their weapons properly
- Fixed: Archer block side no longer shows incorrectly as wood
- Fixed: Enemies sometimes playing the walk animation while in a moving siege tower
- Possibly Fixed: Paths not updating
- Possibly Fixed: Enemies getting stuck behind siege towers
The paths and enemies getting stuck behind siege towers seem to be fixed but I can't confirm it. If you encounter either you can let us know in the discord. https://discord.gg/d6UpG2ZVae
