A new month, a new event! This update brings the Wedding event for July, which contains a bunch of new items and some decoration.
We also hope to have improved latency issues for all players, allowing you to be more accurate with your shots against enemy targets. One downside to this is that you may see someone's shot miss you, but you end up getting hurt or dying anyway. That's just a compromise that had to be made to improve the overall experience. If you'd like more technical details about the weapon netcode, feel free to chat with us in our Discord server!
Unfortunately we weren't able to finish all of our planned features for this update, but we should hopefully be able to get them done within a few weeks. You can look forward to new game modes, outfit storage, customizable key bindings, and possibly more later this month!
Here are the full patch notes:
- New Stuff
- When a bot gets a chipping spree it is now displayed in the notifications
- Added a timer to the leaderboard that indicates when it will reset
- Added some new medals for performing well while painting
- Bots can now search for, pick up, and use any weapon
- Bots will now occasionally toss a bomb out
- Steam Cloud has been set up to assist in saving certain settings for your account, preventing certain things from happening more than once under certain circumstances (re-installing, swapping computers, switching users, etc.)
- Added 9 new emojis
- A notification is now displayed when someone declines your group invitation
- Your local system time is now displayed in the upper-right corner in the social lobby
- Added a bunch of new items for the Wedding event, some new VIP items, and some regular items
- Added 3 new color choices for outfit items
- Changes
- A short delay has been added at the end of a match to allow extra events (bombs, rockets, etc.) to occur before tallying the scores
- Made some UI updates to how scores are displayed during and after a match
- Pets will now teleport instantly to their owner if they are a certain distance away
- The amount of paint points awarded for firing the shotgun weapon has been reduced
- The amount of paint required to shoot the shotgun weapon has been slightly increased
- The paint trail size when using the sword weapon has been increased
- The blaster weapon has been changed to a hitscan type instead of projectile, making it easier to hit targets with
- The spawn/despawn sound effects are now limited to a max of 2 instances
- Bots will no longer be wearing VIP items or event items that are no longer active
- Increased the length of time for weapon respawns
- Sniper: 2 minutes (previously 30 seconds)
- Rockets: 2 minutes (previously 1 minute)
- Shotgun: 1 minute (previously 30 seconds)
- Sword: 1 minute 30 seconds (previously 1 minute)
- Setting emojis now only allows you to set one at a time instead of allowing you to open all four at once due to some UI issues
- Players that are not grouped are once again placed on opposite teams
- Reduced the Bukkit cost for the Chip Boost down to 5 (previously 10)
- Fixes
- Made improvements to hit registration over the network, allowing players to be more accurate with their shots against enemies
- The Daily Challenge achievement is now unlocked the instant you complete your last challenge instead of requiring you to play one more match afterwards
- The consecutive log in achievement is now working properly
- When resetting daily challenges, the server will no longer select a daily challenge from the previous day to avoid constant repeats
- When creating a custom game lobby, the random team colors that are initially selected are now properly applied to the match
- The daily log in bonus window should now be displayed at the correct time for all users of any time zone
- Popup windows when logging in will no longer stack on top of each other, and instead will be displayed sequentially
- Fixed an issue that sometimes prevented proxy players from spawning correctly on your client
