Hey everyone!
We just added a few fixes for some reported issues as we get closer to the 2.0.0 update. Here is the changelog! Thank you to everyone who has sent feedback! We hope everyone had a Happy New Year!
CHANGELOG
ADDITIONS
+ Added a brightness setting to the video options.
+ Added Voice chat with push to talk (beta).
+ Added a motion tracker like they have in the movie aliens.
+ Added blood splatter fx.
CHANGES
+ Upgraded to Unreal Engine 5.1.
+ Changed trap VFX.
+ The game now starts in Fullscreen mode instead of borderless Window mode.
+ Changed the Keybindings menu so it's easier to use.
+ Made trap more reliable so it kills every enemy that walks through.
+ Turrets now rotate to the enemy before shooting.
+ Remapped default ability keys to Q/E.
+ Blocked chat menu in single player, but not in tutorial.
+ Player's selected map and character class are now saved in main menu.
+ Improved lighting in the Research Lab hallway after the first door.
+ Added a note to the keybindings menu that let's player know they need to press and hold the left mouse button to change keybindings.
+ Make the KF-44 lens easier to see through
+ Improved lighting in Cosmic Infection.
+ Changed the model for the Reaver boss.
+ Updated button images so the rounded boxes are gone.
+ Updated models to use nanite.
+ Changed the Blink description to make more sense.
+ Added text over the ability icons so it's easier to understand what they do.
+ Updated UI colors.
+ Updated Turret so it looks a little more realisitc.
FIXES
+ Fixed an issue that preventing the player from closing the chat menu.
+ Fixed an issue where enemies got stuck on railing in research center beginning.
+ Fixed an issue where the player could not loot the skeletons in the Hell's Dungeon game mode.
+ Fixed an issue where the mouse cursor would not show up when interacting with inventory actors.
+ Fixed an issue where the Cosmic Infection turret was not working
+ Testing a fix that prevents players from walking through the initial zombie barriers in the Science lab.
+ Testing fix for enemies getting stuck in walls in the science map area.
+ Testing a fix for enemies getting stuck in cosmic infection hallway.
+ Fixed some issues where abilities weren't rotating to the player's facing direction.
