1 big feature added in this patch (for beta testers):
New Big Feature
- Chaos random faction: Unlock the chaos option in the shop as an alternate random faction: (a) each unit is randomized from any of the 17 factions, (b) the initial positions of the knights, bishops and queen are randomized, (c) 3 terrain objects are randomly spawned in the 2 ranks in front of the chaos army, (d) some additional rules are applied to the secret king, Kraken and Hydra to have enough units to activate their potential.
Other Updates
- New terrain object: the Vault (can only be captured by pawn-type units) (the vault will show up in chaos mode)
- New in-game ability icons for +15 units (kept the animations for kings, vampires, aliens and goblin queen only).
- Dragons are now out of the initial selection for new players in versus mode and added in the shop (since Goblins are unlocked after mission 2 in adventure).
Balance Update
- Tengu: buff to the Crow (orthogonal passive leaps), buff to the Dojo (new counter ability with passive knight leaps)
- Mermaids: buff to the Shell (creates 4 water squares instead of 3)
- Yetis: adventure nerf to Tusk (ability only works up to range 4)
- Angels: Nerf to Shield from surround (3) cannot be captured by pawns to surround (4) cannot capture or be captured by pawns
- Scarabs: Nerf to Rhino from surround (4) give surround (2) to King to surround (3) give surround (3) to King
- Nagas: Nerf to Empress (front pawn gets surround (1) instead of surround (2) )
- Aliens: Nerf to Scout (cannot mimic enemy kings anymore)
- Goblins: Nerf to queen (surround (3) instead of (4) ), nerf to Rook (orthogonal (3) / surround (3) for king capture instead of orthogonal (4) / surround 4 for king capture)
What's coming next
- Additional chess boards
- Info menu
- Super tough adventure levels 41-50 (with +6 new units)
- time increments
- another surprise
Thank you for your support and don't forget to wishlist Mad Chess !