Developer postOriginal post (opens in a new tab)

Patch v0.102

General Changes

  • Special cursor appears when holding shift while commanding units to move to indicate retreat
  • Improved loading times when starting a game

Gameplay Changes

  • When using an ability or casting a spell, all selected units units of the same type will now use the same one
  • Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy
  • New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)
  • Siege workshop replaced with Ammo workshop, which makes ammo from stones
  • Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons)
  • Flag bearer and other trainable special units moved to the mage academy
  • Added leper, thief and bard as special trainable units
  • Enchanter's Tent is now called Laboratory and costs 1 extra timber and stone and is 3x3 instead of 2x2 in size
  • Alongside mana crystals, the Laboratory now also requires Charcoal

Bug Fixes

  • Fixed cases where the game would run when it should be paused and paused when it should be running
  • Added several missing translations

Graphics Changes

  • Added missing Thief animations
  • Added new graphics to Enchanter's Tent (which is now called Laboratory)