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Patch 11: New Enemies, Quality of Life, and Balance Changes
We're currently working on some larger additions to the game, but we're pushing out this smaller patch in the meantime.
- Added 10 new enemies to Idle Mode
- Improved Scroll Speed In Idle Mode Shops
- Fixed an issue where the Gem Converter would cause bright gems you don't own to display in your jewelry box
Balance:
We found gems were over performing, so the balancing today was aimed towards bringing them down to an appropriate level.
- Locked Gem Converter Behind Prestige Upgrade
- Gem Drop Rate: 50% >> 33%
- Bright Amethyst:
- +6% attack speed >> +4% attack speed
- +3% boss damage >> +2% boss damage
- Bright Emerald:
- +15 silver per round >> +10 silver per round
- Bright Sapphire: +3 base damage >> +2 base damage
- Bright Ruby: +3 elemental damage >> +2 elemental damage
- Bright Topaz:
- +1% crit chance >> +0.5% crit chance
- +3% crit damage >> + 2% crit damage