
Hello Survivors,
This is the DARKEST DAYS.
As we have previously done, we compiled a list of questions from the community, along with answers that were shared during a special live broadcast held on August 28th.
Many questions were asked about the recent updates, as well as future game updates.
Please check below for the list of questions and answers.
As always, we will do our best to listen to the voices of the survivors to create a more enjoyable game for all!
Q. What was the development intent for Harsh Winter Bielli Island?
A. Harsh Winter Bielli Island is currently the most difficult region to date, and party play is recommend for all survivors except maybe the top-tier players. In Harsh Winter Bielli Island, blueprints for SSR equipment can drop, allowing players to collect fragments and craft the equipment themselves.
With this region's introduction, the leveling up of your Shelter will also be made easier through this and future updates.
Q. What is the purpose of existing SSR equipment blueprints (pre-update)?
A. We plan to introduce a 1:1 exchange feature for existing completed blueprints, so players can craft the equipment they want. We apologize for not informing everyone of this earlier.
Q. What is the purpose of introducing party member NPC AI?
A. Many survivors requested improvements to the Resident AI, especially regarding unintended aggression from party members.
To address this, we added the ability to specify the combat behavior of resident NPCs.
Q. Please review the Survivor Levels
A. The new season officially kicked off with a lower difficulty level than the previous one.
In the latest season, you can acquire the Racing Suit costume.
The team was particularly surprised and grateful to see a player reach level 110, which exceeds our expectations. We considered reaching level 80 already a challenging milestone, so we thank the survivor for achieving level 110.
Q. Can additional survivor level rewards be added?
A. Since survivor level reflects combat-oriented growth, we are not planning to add additional stats.
However, we are open to discussing more ideas for enhancing or adding honorary rewards in the future.
Q. What is the Sheltic Bot system?
A. We added a “Sheltic Bot” feature to assist new survivors.
However, it may not provide correct answers to all questions, but we plan to continually update and expand its knowledge based on common inquiries.
Q. Were equipment drop rates reduced?
A. While new items may affect drop rates for existing items, there are no changes that significantly alter gameplay.
Our development philosophy is to enhance the fun of farming equipment within the game.
Q. Can vehicles sent on explorations be used?
A. In the upcoming October update, all vehicles can be summoned and used regardless of exploration status.
Q. What was the intent behind the party system improvements?
A. We added the ability to create a party and invite others before joining a multiplayer region. Also, additional buffs are provided to encourage party play.
Lonetree Tunnel has also been improved to function better with the party system.
Players can continue or retry runs more easily after success or failure in Lonetree Tunnel.
Q. Are there any adjustments being made to gun attributes?
A. The roadmap initially planned a skill revamp in November, but we feel that the balancing of the guns should be addressed first.
Therefore, we will proceed with a rebalancing of the guns before the skill revamp.
Updated specs and plans for upcoming updates will be shared soon.
Q. How is the party distribution calculated?
A. Item distribution depends on the region, while experience is calculated by distance traveled.
Q. The background of Harsh Winter Bielli Island appears foggy
A, We will review this internally and improve it as needed.
Q. Twilight Holitore seems to give more XP (than Harsh Winter Bielli Island)
A. Harsh Winter Bielli Island provides more XP than Twilight Holitore.
Difficulty and hunting conditions will vary, so please consider these factors when trying to level up.
Q. How is the updated auto-move feature?
A. With the auto-move update, the walking seems okay, but driving experience has received negative feedback.
We will review this for potential improvements.
Q. Can the hunting ground conflict in Harsh Winter Bielli Island be improved?
A. The max player count was reduced to 16 for the region, but we may adjust if survivors still face difficulties.
A dynamic conflict system is being considered in which the area is temporarily considered a conflict zone if players continuously interfere with each other when hunting and looting.
Q. Can weapon stats and attributes be shown?
A. This will be improved with the upcoming gun attribute updates.
Q. Any plans to improve the Resident Exploration?
A. Some reworks are being considered to fix frequent bugs and prevent the monotonous feel of map areas.
Q. What are the planned updates for October?
A. The planned updates are as follows:
- Guild Shelter, Guild Conquest, Guild Missions
- Halloween season event
- SSR firearms: choice of scope or iron sight
- Item lock feature
- Vehicles sent on exploration can be used
Q. Can XP be displayed as a percentage?
A. We'll take this into consideration.
Q. Can multiple attachments be used per facility?
A. Currently, only one attachment per facility is allowed.
Q. Can enhancement and resident exploration be used in multiplayer regions?
A. As of now, facilities are intended for use at the player’s own shelter, but we will review potential adjustments.
Q. Upgrade is too difficult. How about having Blessed Upgrade Boxes?
A. Discussions are ongoing about preventing level loss during upgrade failures. There is some talk about introducing items to prevent downgrade incase of failure. Although the introduction of such item/system is under discussion, if it is introduced, it will be obtainable from loot or drops rather than as a purchasable item.
Q. Can the Exchange be filtered by level?
A. The feature is currently planned but not yet implemented. We apologize for the delay.
Q. Can a hotkey be added to select specific items when opening Rootland boxes?
A. We understand the need and will review it.
Q. A skill preset feature seems to be needed.
A. Skill tree presets will be added alongside gun rebalancing in the late November update.
Q. What is the official release schedule?
A. We believe there are still issues and improvements to make before the official release.
The release will proceed once current problems are sufficiently addressed.
Q. The penalties in the Conflict Zones seem to be insufficient.
A. When defeated in conflict zones, the result is loss of items.
We will consider added rewards for victories as well based on feedback.
Q. Are Lonetree Tunnel rebalancing updates planned?
A. Currently, there the top survivors are attempting Stage 30.
Adjustments in difficult, first-clear rewards, repeatable rewards, and balancing item acquisition to allow better use of consumables and deployable items. are currently in the works.
Q. Can the party item distribution for R~SR be adjusted?
A. To avoid any complication, distribution settings are standardized for SSR.
Adjustments may be considered based on survivor feedback.
Once again, thank you for all your feedback and support!
DARKEST DAYS Team
